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path: root/modules/gdscript/gd_function.h
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* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-247/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Removed unnecessary returns and break statementsWilson E. Alvarez2017-08-221-1/+2
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* Add extended check option to GDFunctionState::is_valid()Pedro J. Estébanez2017-05-171-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-46/+38
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* -GDScript support for accessing properties directlyJuan Linietsky2017-01-041-0/+2
| | | | -Added code lookup and code completion support for properties too
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Brand new networked multiplayerJuan Linietsky2016-08-191-0/+12
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* Warn instad of crashing when class instance is gone after yield. Closes ↵Juan Linietsky2016-06-291-0/+3
| | | | #5247 , probably closes other yield related crashes
* Properly show the source:line even in inner clases, closes #3766Juan Linietsky2016-06-281-0/+1
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* Some cleanup to GDScriptJuan Linietsky2016-05-311-0/+207
separated GDFunction (VM) from GDScript in two different files