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path: root/modules/gdnative/nativescript/nativescript.cpp
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* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-291-0/+6
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* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-291-16/+16
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* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-22/+16
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* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-261-0/+6
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* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-261-16/+16
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* Fix NativeScript property listsheepandshepherd2018-04-111-4/+3
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* [NativeScript] added global type tag systemkarroffel2018-04-051-19/+25
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* [GDNative] fixed issue with library unloading orderkarroffel2018-03-311-13/+25
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* NativeScript: Fix initialization in wrong scopeRémi Verschelde2018-03-021-1/+1
| | | | Regression from d702d7b335c0c9305e75131770c0ea739b70d813 which broke javascript build.
* Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam2018-02-281-0/+1
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* add initial NativeScript 1.1 extensionkarroffel2018-02-091-1/+215
| | | | | | | | | | | | | | | This commit adds new functionality to NativeScript, namely: - ability to set and get documentation for classes, methods, signals and properties - ability to set names and type information to method arguments - ability to set and get type tags for nativescripts - ability to register instance binding data management functions - ability to use instance binding data
* [GDNative] fix NativeScript false negative errorkarroffel2018-01-181-1/+1
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* [GDNative] fix #15723karroffel2018-01-181-3/+38
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* [GDNative] fix two crashes with NativeScriptkarroffel2018-01-141-1/+6
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* [GDNative] fix editor crash with NativeScriptkarroffel2018-01-141-4/+6
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* [GDNative] fix reloading of non-reloadable librarieskarroffel2018-01-061-2/+7
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* [GDNative] added reload propertykarroffel2018-01-061-7/+15
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-5/+5
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* [GDNative] removed anchorsKarroffel2017-11-031-17/+19
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* [GDNative] use feature tags, added load once optionKarroffel2017-11-031-6/+6
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* Removes Script::get_node_type()Jerome670002017-10-251-4/+0
| | | | used before GDScript, with squirrel apparently
* Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry2017-10-241-0/+3
| | | | | - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
* Merge pull request #11953 from touilleMan/pluginscriptThomas Herzog2017-10-171-2/+2
|\ | | | | [GDnative] add pluginscript \o/
| * [GDnative] add pluginscript \o/Emmanuel Leblond2017-10-171-2/+2
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* | [Nativescript] fix crash when loading a library with missing ↵Emmanuel Leblond2017-10-161-6/+12
|/ | | | godot_nativescript_init
* remove error message for optional NativeScript symbolsKarroffel2017-10-151-4/+1
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* update ARVRInterfaceGDNative to use API structKarroffel2017-10-141-1/+1
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* [GDNative] removed native_raw_callKarroffel2017-10-141-24/+20
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* Provide NativeScript properties in definition orderRuslan Mustakov2017-09-051-29/+26
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* merged gdnative and nativescript moduleKarroffel2017-09-031-0/+1215