| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | New sync keywords in GDScript, NativeScript, Mono | Fabio Alessandrelli | 2018-05-29 | 1 | -0/+6 |
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| * | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-29 | 2 | -18/+18 |
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| * | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner | 2018-05-29 | 2 | -24/+18 |
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| * | New sync keywords in GDScript, NativeScript, Mono | Fabio Alessandrelli | 2018-05-26 | 1 | -0/+6 |
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| * | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-26 | 2 | -18/+18 |
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| * | Fix NativeScript property list | sheepandshepherd | 2018-04-11 | 1 | -4/+3 |
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| * | [NativeScript] replace error macros by simple returns | karroffel | 2018-04-06 | 1 | -4/+2 |
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| * | [NativeScript] added global type tag system | karroffel | 2018-04-05 | 3 | -23/+43 |
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| * | [GDNative] fixed issue with library unloading order | karroffel | 2018-03-31 | 1 | -13/+25 |
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| * | NativeScript: Fix initialization in wrong scope | Rémi Verschelde | 2018-03-02 | 1 | -1/+1 |
| | | | | | Regression from d702d7b335c0c9305e75131770c0ea739b70d813 which broke javascript build. | ||||
| * | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | 2018-02-28 | 1 | -0/+1 |
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| * | add initial NativeScript 1.1 extension | karroffel | 2018-02-09 | 4 | -5/+408 |
| | | | | | | | | | | | | | | | | This commit adds new functionality to NativeScript, namely: - ability to set and get documentation for classes, methods, signals and properties - ability to set names and type information to method arguments - ability to set and get type tags for nativescripts - ability to register instance binding data management functions - ability to use instance binding data | ||||
| * | [GDNative] fix NativeScript false negative error | karroffel | 2018-01-18 | 1 | -1/+1 |
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| * | [GDNative] fix #15723 | karroffel | 2018-01-18 | 1 | -3/+38 |
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| * | [GDNative] fix two crashes with NativeScript | karroffel | 2018-01-14 | 1 | -1/+6 |
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| * | [GDNative] fix editor crash with NativeScript | karroffel | 2018-01-14 | 1 | -4/+6 |
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| * | [GDNative] fix reloading of non-reloadable libraries | karroffel | 2018-01-06 | 2 | -3/+8 |
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| * | [GDNative] added reload property | karroffel | 2018-01-06 | 1 | -7/+15 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 7 | -0/+7 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 7 | -14/+14 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 3 | -13/+11 |
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| * | Merge pull request #12922 from eska014/engine-singletons | Rémi Verschelde | 2017-11-14 | 1 | -2/+2 |
| |\ | | | | | Singleton management changes | ||||
| | * | Move singleton management from ProjectSettings to Engine | Leon Krause | 2017-11-14 | 1 | -2/+2 |
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| * | | [GDNative] removed anchors | Karroffel | 2017-11-03 | 2 | -21/+23 |
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| * | | [GDNative] use feature tags, added load once option | Karroffel | 2017-11-03 | 1 | -6/+6 |
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| * | Removes Script::get_node_type() | Jerome67000 | 2017-10-25 | 2 | -6/+0 |
| | | | | | used before GDScript, with squirrel apparently | ||||
| * | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | 2017-10-24 | 2 | -0/+4 |
| | | | | | | - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | ||||
| * | Merge pull request #11953 from touilleMan/pluginscript | Thomas Herzog | 2017-10-17 | 5 | -8/+7 |
| |\ | | | | | [GDnative] add pluginscript \o/ | ||||
| | * | [GDnative] add pluginscript \o/ | Emmanuel Leblond | 2017-10-17 | 5 | -8/+7 |
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| * | | [Nativescript] fix crash when loading a library with missing ↵ | Emmanuel Leblond | 2017-10-16 | 1 | -6/+12 |
| |/ | | | | godot_nativescript_init | ||||
| * | remove error message for optional NativeScript symbols | Karroffel | 2017-10-15 | 1 | -4/+1 |
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| * | update ARVRInterfaceGDNative to use API struct | Karroffel | 2017-10-14 | 1 | -1/+1 |
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| * | [GDNative] removed native_raw_call | Karroffel | 2017-10-14 | 2 | -74/+20 |
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| * | Include property index in GDNative class API | sheepandshepherd | 2017-10-08 | 1 | -1/+5 |
| | | | | | Needed by properties that share set/get functions. Fixes #10329. | ||||
| * | Enhance iOS export | Ruslan Mustakov | 2017-09-26 | 1 | -0/+3 |
| | | | | | | | | | | | - The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset. | ||||
| * | Provide NativeScript properties in definition order | Ruslan Mustakov | 2017-09-05 | 2 | -30/+28 |
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| * | merged gdnative and nativescript module | Karroffel | 2017-09-03 | 8 | -0/+2429 |
