aboutsummaryrefslogtreecommitdiff
path: root/modules/gdnative/nativescript
Commit message (Collapse)AuthorAgeFilesLines
* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-291-0/+6
|
* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-292-18/+18
|
* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-292-24/+18
|
* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-261-0/+6
|
* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-262-18/+18
|
* Fix NativeScript property listsheepandshepherd2018-04-111-4/+3
|
* [NativeScript] replace error macros by simple returnskarroffel2018-04-061-4/+2
|
* [NativeScript] added global type tag systemkarroffel2018-04-053-23/+43
|
* [GDNative] fixed issue with library unloading orderkarroffel2018-03-311-13/+25
|
* NativeScript: Fix initialization in wrong scopeRémi Verschelde2018-03-021-1/+1
| | | | Regression from d702d7b335c0c9305e75131770c0ea739b70d813 which broke javascript build.
* Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam2018-02-281-0/+1
|
* add initial NativeScript 1.1 extensionkarroffel2018-02-094-5/+408
| | | | | | | | | | | | | | | This commit adds new functionality to NativeScript, namely: - ability to set and get documentation for classes, methods, signals and properties - ability to set names and type information to method arguments - ability to set and get type tags for nativescripts - ability to register instance binding data management functions - ability to use instance binding data
* [GDNative] fix NativeScript false negative errorkarroffel2018-01-181-1/+1
|
* [GDNative] fix #15723karroffel2018-01-181-3/+38
|
* [GDNative] fix two crashes with NativeScriptkarroffel2018-01-141-1/+6
|
* [GDNative] fix editor crash with NativeScriptkarroffel2018-01-141-4/+6
|
* [GDNative] fix reloading of non-reloadable librarieskarroffel2018-01-062-3/+8
|
* [GDNative] added reload propertykarroffel2018-01-061-7/+15
|
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-057-0/+7
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-017-14/+14
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-073-13/+11
|
* Merge pull request #12922 from eska014/engine-singletonsRémi Verschelde2017-11-141-2/+2
|\ | | | | Singleton management changes
| * Move singleton management from ProjectSettings to EngineLeon Krause2017-11-141-2/+2
| |
* | [GDNative] removed anchorsKarroffel2017-11-032-21/+23
| |
* | [GDNative] use feature tags, added load once optionKarroffel2017-11-031-6/+6
|/
* Removes Script::get_node_type()Jerome670002017-10-252-6/+0
| | | | used before GDScript, with squirrel apparently
* Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry2017-10-242-0/+4
| | | | | - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
* Merge pull request #11953 from touilleMan/pluginscriptThomas Herzog2017-10-175-8/+7
|\ | | | | [GDnative] add pluginscript \o/
| * [GDnative] add pluginscript \o/Emmanuel Leblond2017-10-175-8/+7
| |
* | [Nativescript] fix crash when loading a library with missing ↵Emmanuel Leblond2017-10-161-6/+12
|/ | | | godot_nativescript_init
* remove error message for optional NativeScript symbolsKarroffel2017-10-151-4/+1
|
* update ARVRInterfaceGDNative to use API structKarroffel2017-10-141-1/+1
|
* [GDNative] removed native_raw_callKarroffel2017-10-142-74/+20
|
* Include property index in GDNative class APIsheepandshepherd2017-10-081-1/+5
| | | | Needed by properties that share set/get functions. Fixes #10329.
* Enhance iOS exportRuslan Mustakov2017-09-261-0/+3
| | | | | | | | | | - The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
* Provide NativeScript properties in definition orderRuslan Mustakov2017-09-052-30/+28
|
* merged gdnative and nativescript moduleKarroffel2017-09-038-0/+2429