| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix CSG issues when reparenting shape nodes. | Benjamin | 2018-06-10 | 1 | -0/+9 |
| | | |||||
| * | Add missing copyright headers | Guilherme Felipe | 2018-05-16 | 1 | -0/+30 |
| | | |||||
| * | Allow editing of some unbound properties when hinted (or no range hinted) | Juan Linietsky | 2018-05-16 | 1 | -9/+9 |
| | | |||||
| * | Fix some enums missing its bind | Marcelo Fernandez | 2018-05-08 | 1 | -3/+3 |
| | | |||||
| * | updated OAHashMap to use robinhood hashing | karroffel | 2018-05-03 | 1 | -2/+2 |
| | | |||||
| * | Add poly triangulation order check, ensures faces do not flip on different order | Juan Linietsky | 2018-04-28 | 1 | -27/+33 |
| | | |||||
| * | -Changed how operators work, any shape can operate on any other | Juan Linietsky | 2018-04-28 | 1 | -112/+76 |
| | | | | | -Added some break condition for bad poly data to avoid editor freezes | ||||
| * | Do not crash if the polygon is invalid | Juan Linietsky | 2018-04-28 | 1 | -0/+3 |
| | | |||||
| * | CSG Support for Godot! | Juan Linietsky | 2018-04-27 | 1 | -0/+2152 |
| -Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing! | |||||
