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path: root/modules/bullet/godot_result_callbacks.h (follow)
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* Fixed kinematic sliding on trimeshAndrea Catania2018-04-041-4/+1
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* Fixed kinematic char slidingAndrea Catania2018-02-251-5/+2
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* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-3/+3
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* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-4/+8
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Ray cast return shape id. Fixes #14473AndreaCatania2017-12-101-1/+8
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-20/+40
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* Fixed kinematic movement on concave shapeAndreaCatania2017-11-191-1/+28
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* Rewritten kinematic systemAndreaCatania2017-11-071-37/+0
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* Bullet physics engine implementationAndreaCatania2017-11-041-0/+189
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.