| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed kinematic sliding on trimesh | Andrea Catania | 2018-04-04 | 1 | -4/+1 |
| * | Fixed kinematic char sliding | Andrea Catania | 2018-02-25 | 1 | -5/+2 |
| * | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | 2018-02-20 | 1 | -3/+3 |
| * | Fix inconsistencies and typos in argument names | Paolo Perkovic | 2018-02-01 | 1 | -1/+1 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -4/+8 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Ray cast return shape id. Fixes #14473 | AndreaCatania | 2017-12-10 | 1 | -1/+8 |
| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -20/+40 |
| * | Fixed kinematic movement on concave shape | AndreaCatania | 2017-11-19 | 1 | -1/+28 |
| * | Rewritten kinematic system | AndreaCatania | 2017-11-07 | 1 | -37/+0 |
| * | Bullet physics engine implementation | AndreaCatania | 2017-11-04 | 1 | -0/+189 |
