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path: root/modules/bullet/godot_result_callbacks.cpp
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* Implemented ragdollAndreaCatania2018-05-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints
* Removed useless checkAndrea Catania2018-04-121-8/+2
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* Corrected physics query max result checkingAndrea Catania2018-04-041-3/+10
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* Fixed kinematic sliding on trimeshAndrea Catania2018-04-041-6/+3
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* Fixed kinematic char slidingAndrea Catania2018-02-251-11/+8
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* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-3/+8
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-2/+6
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fixed intersect_shape crash, closes #13697AndreaCatania2017-12-231-1/+4
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* Fixed kinematic movement on concave shapeAndreaCatania2017-11-191-2/+20
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* Rewritten kinematic systemAndreaCatania2017-11-071-47/+0
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* Bullet physics engine implementationAndreaCatania2017-11-041-0/+291
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.