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path: root/modules/bullet/collision_object_bullet.cpp
Commit message (Expand)AuthorAgeFilesLines
* Avoid converting Quat to Euler angles when not necessary.tagcup2018-04-141-2/+2
* Fixed area overlap cleaningAndrea Catania2018-04-091-1/+1
* Fixed physics server area cleaningAndrea Catania2018-04-061-4/+2
* Fixed bullet physics body shape scalingAndreaCatania2018-01-161-13/+12
* Fixed Bullet collision shapes scaleAndreaCatania2018-01-081-2/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-3/+8
* Merge pull request #13257 from AndreaCatania/masterRémi Verschelde2018-01-041-4/+18
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| * Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania2017-12-231-4/+18
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Fixed bullet get_transform scaleAndreaCatania2017-12-081-2/+9
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+11
* Removed shape marginAndreaCatania2017-11-231-3/+3
* Merge pull request #12713 from AndreaCatania/masterJuan Linietsky2017-11-091-1/+1
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| * Rewritten kinematic systemAndreaCatania2017-11-071-1/+1
* | Fixed collision exception - #12681AndreaCatania2017-11-071-0/+4
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* Bullet physics engine implementationAndreaCatania2017-11-041-0/+316