diff options
| author | AndreaCatania | 2018-01-08 01:22:54 +0100 |
|---|---|---|
| committer | AndreaCatania | 2018-01-08 16:44:33 +0100 |
| commit | 50c99370d2a8bf109469fe1c97d45c8d6303f1ef (patch) | |
| tree | 99698838cb2bb32df303a9cd08a6a41f73008dba /modules/bullet/collision_object_bullet.cpp | |
| parent | 29e68aa40e3effa1946b3889021b8c61a933c05c (diff) | |
| download | godot-50c99370d2a8bf109469fe1c97d45c8d6303f1ef.tar.gz godot-50c99370d2a8bf109469fe1c97d45c8d6303f1ef.tar.zst godot-50c99370d2a8bf109469fe1c97d45c8d6303f1ef.zip | |
Diffstat (limited to 'modules/bullet/collision_object_bullet.cpp')
| -rw-r--r-- | modules/bullet/collision_object_bullet.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index b3dfc2eec..873c9c31b 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -49,7 +49,9 @@ CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {} void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) { + G_TO_B(p_transform.get_basis().get_scale(), scale); G_TO_B(p_transform, transform); + UNSCALE_BT_BASIS(transform); } void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_transform) { transform = p_transform; @@ -235,7 +237,7 @@ void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transfor ERR_FAIL_INDEX(p_index, get_shape_count()); shapes[p_index].set_transform(p_transform); - on_shapes_changed(); + on_shape_changed(shapes[p_index].shape); } void RigidCollisionObjectBullet::remove_shape(ShapeBullet *p_shape) { @@ -320,7 +322,7 @@ void RigidCollisionObjectBullet::on_shapes_changed() { shpWrapper = &shapes[i]; if (shpWrapper->active) { if (!shpWrapper->bt_shape) { - shpWrapper->bt_shape = shpWrapper->shape->create_bt_shape(); + shpWrapper->bt_shape = shpWrapper->shape->create_bt_shape(shpWrapper->scale); } compoundShape->addChildShape(shpWrapper->transform, shpWrapper->bt_shape); } else { |
