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path: root/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes (follow)
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* Sign iOS dylibs before packagingRuslan Mustakov2017-10-161-5/+5
| | | | | | These changes allow to open the exported project in XCode and Run it immediately to begin debugging. Before these changes you'd have to sign GDNative libs and change Build Configuration manually.
* Enhance iOS exportRuslan Mustakov2017-09-261-0/+93
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.