aboutsummaryrefslogtreecommitdiff
path: root/misc/dist
Commit message (Collapse)AuthorAgeFilesLines
* Remove the old AppImage structureHugo Locurcio2018-06-243-12/+0
| | | | | | These files did not serve a real purpose since `icon.png` can be used as the AppImage icon, and a .desktop file can be found at `misc/dist/linux/godot.desktop` with the same contents.
* Merge pull request #18770 from eska014/cmdlineRémi Verschelde2018-05-111-2/+2
|\ | | | | Command line fixes
| * Fix help/man for --export and --export-debugLeon Krause2018-05-101-2/+2
| |
* | Merge pull request #18765 from eska014/enginejs-extaltRémi Verschelde2018-05-101-2/+2
|\ \ | | | | | | Facilitate using non-default filename extensions in HTML5 platform
| * | Accept non-default main packs in engine.js startGame()Leon Krause2018-05-101-2/+2
| |/ | | | | | | | | | | Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension.
* / Fix keyboard focus lock-out with HTML5 canvas in iframeLeon Krause2018-05-101-1/+1
|/
* iPhone X support and iOS-related fixesRuslan Mustakov2018-04-1121-32/+104
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Starting from April 2018 Apple no longer accepts apps that do not support iPhone X. For games this mainly means respecting the safe area, unobstructed by notch and virtual home button. UI controls must be placed within the safe area so that users can interact with them. This commit: - Adds OS::get_window_safe_area method that returns unobscured area of the window, where interactive controls should be rendered. - Reorganizes how launch screens are exported - the previous way was incorrect and modern iPhones did not pick up the correct screens and because of that used a non-native resolution to render the game. - Adds launch screen options for iPhone X. - Makes launch screens optional in the export template. If not specified, a white screen will be used. - Adds App Store icon (1024x1024) export option as it now has to be bundled with the app instead of being provided in iTunes Connect. - Fixes crash when launching games in iOS Simulator. It happened because controllerWasConnected callback came before the engine was initialized. Now in such case the controllers will be queued up and registered after initialization is done. - Fixes issue with the virtual keyboard where for some reason autocorrection panel would intersect with the keyboard itself and not allow you to use the top row of the keyboard. This is fixed by disabling autocorrection altogether. Closes #17358. Fixes #17428. Fixes #17331.
* Added the "GLES2" option for the video-driver in the terminal help.Michael Alexsander Silva Dias2018-03-251-1/+1
|
* Merge pull request #17666 from akien-mga/editor-fps-verboseRémi Verschelde2018-03-211-0/+3
|\ | | | | Add --print-fps option to output FPS to stdout
| * Add --print-fps option to output FPS to stdoutRémi Verschelde2018-03-211-0/+3
| | | | | | | | | | | | | | | | | | Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess.
* | s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-1/+1
|/
* Check only for WebGL 1.0, move test to HTML fileLeon Krause2018-03-151-11/+17
| | | | | | | | Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after reading project settings, so check for the lower version. The test is now in the HTML file, so if desired WebGL 2.0 can be checked early by changing the behaviour there.
* Dist: Fix Linux desktop file launch argumentRémi Verschelde2018-03-141-1/+1
|
* Add --quit option to help output and update manpageRémi Verschelde2018-02-241-1/+10
|
* Dist: Update manpage and macOS version stringRémi Verschelde2018-01-252-9/+12
|
* Fix internal Emscripten JS API callsLeon Krause2018-01-061-1/+1
| | | | Emscripten 1.37.24 no longer exports these by default
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-1/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Fix broken Info.plist after copyright updateRazah2018-01-031-2/+2
| | | | | Fixes #15293. + related misc fixes by @akien-mga.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Allow configuring iOS exportRuslan Mustakov2017-11-2112-63/+82
| | | | | | | | | | | | | | | | | - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
* Change HTML5 start-up APILeon Krause2017-11-191-12/+13
| | | | | | | | Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile().
* Remove asm.js support from HTML5 platformLeon Krause2017-11-181-2/+0
| | | | | Since WebGL 2.0 is required, requiring WebAssembly support as well has little impact on compatibility.
* Convert DOS line endings to Unix line endingsRémi Verschelde2017-11-052-71/+71
| | | | | | | Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml` always showing up as modified. Might cause issues on Windows due to the removal of BOMs or change of line endings in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
* Sign iOS dylibs before packagingRuslan Mustakov2017-10-161-5/+5
| | | | | | These changes allow to open the exported project in XCode and Run it immediately to begin debugging. Before these changes you'd have to sign GDNative libs and change Build Configuration manually.
* Change OSX version from 2.2-dev to 3.0-devScott Beca2017-09-261-2/+2
|
* Enhance iOS exportRuslan Mustakov2017-09-2645-236/+235
| | | | | | | | | | - The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
* Dist: Fix typos in manpageRémi Verschelde2017-09-241-2/+2
| | | | [ci skip]
* Dist: Use HTTPS for screenshot link in AppData fileRémi Verschelde2017-09-242-5/+5
| | | | [ci skip]
* Dist: Add man page for Linux packagersRémi Verschelde2017-09-241-0/+165
| | | | [ci skip]
* Dist: Add desktop and AppStream files for Linux packagersRémi Verschelde2017-09-242-0/+43
| | | | [ci skip]
* Merge pull request #11154 from eska014/html5-startup-revampPoommetee Ketson2017-09-122-151/+386
|\ | | | | HTML5 start-up overhaul with download progress display
| * HTML5 start-up overhaulLeon Krause2017-09-112-151/+386
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|/
* Use new icons everywhereTimo Schwarzer2017-05-288-0/+0
| | | | Closes #8879
* Adapt tutorials (Godot Docs) icon to new designRémi Verschelde2017-05-171-0/+138
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky2017-03-291-5/+7
|\ | | | | WebGL 2 export per WebAssembly or asm.js
| * WebGL 2 export per WebAssembly or asm.jseska2017-03-291-5/+7
| |
* | Remove redundant subfolder in iOS templateRémi Verschelde2017-03-2639-5/+4
|/
* Added AppImage structureDaniel J. Ramirez2017-03-043-0/+12
|
* Reorder the folders in tools to prepare moving tools/editorRémi Verschelde2017-02-0957-0/+1047
- `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs.