| Commit message (Expand) | Author | Age | Files | Lines |
| * | Script languges are uninitialized properly now. | Juan Linietsky | 2017-07-22 | 1 | -3/+5 |
| * | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -1/+4 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -26/+31 |
| * | Fix errors with global config names no more sorrys please | geequlim | 2017-07-19 | 1 | -1/+1 |
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -82/+72 |
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -0/+4 |
| * | Reworked translation system | Juan Linietsky | 2017-06-28 | 1 | -0/+1 |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -1/+1 |
| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -2/+2 |
| * | Fix `network/debug/remote_port` editor setting not working properly | Fabio Alessandrelli | 2017-06-10 | 1 | -2/+1 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -7/+8 |
| * | Allow selecting editor debug host and port. | Fabio Alessandrelli | 2017-05-09 | 1 | -2/+3 |
| * | Rename project file to "project.godot" | Rémi Verschelde | 2017-05-01 | 1 | -3/+20 |
| * | Revert "Use .godot as file extension for project files." | Juan Linietsky | 2017-04-29 | 1 | -20/+3 |
| * | Fix property warnings and hide some debug prints | Rémi Verschelde | 2017-04-23 | 1 | -1/+1 |
| * | Merge pull request #8375 from Hinsbart/project_extension | Rémi Verschelde | 2017-04-17 | 1 | -3/+20 |
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| | * | Use .godot as file extension for project files. | Andreas Haas | 2017-04-16 | 1 | -3/+20 |
| * | | [GD 3.0] Fix stretch mode 2d... again | Shockblast | 2017-04-16 | 1 | -1/+1 |
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| * | Restored (And auto-generated) splash image | Juan Linietsky | 2017-04-09 | 1 | -1/+4 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Optimize-out some debug and/or non-tools methods | Pedro J. Estébanez | 2017-04-07 | 1 | -0/+7 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -594/+517 |
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -3/+3 |
| * | Implements modules documents | Geequlim | 2017-03-04 | 1 | -0/+11 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| * | Reorder the folders in tools to prepare moving tools/editor | Rémi Verschelde | 2017-02-09 | 1 | -5/+1 |
| * | Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x | Juan Linietsky | 2017-02-04 | 1 | -3/+3 |
| * | Lot of work in new importer, importing textures now works. | Juan Linietsky | 2017-02-01 | 1 | -31/+0 |
| * | Removed import/export system, will start new one from scratch. | Juan Linietsky | 2017-01-25 | 1 | -9/+2 |
| * | Audio bus editing is COMPLETE! | Juan Linietsky | 2017-01-25 | 1 | -0/+1 |
| * | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 1 | -8/+13 |
| * | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky | 2017-01-14 | 1 | -0/+1 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -13/+18 |
| * | Reenable node name case setting + code cleanups | Rémi Verschelde | 2017-01-13 | 1 | -1/+1 |
| * | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -18/+26 |
| * | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky | 2017-01-11 | 1 | -0/+2 |
| * | Move tests again from core to main | Rémi Verschelde | 2017-01-08 | 1 | -1/+1 |
| * | Move core engine tests to core/ | Rémi Verschelde | 2017-01-08 | 1 | -1/+1 |
| * | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -80/+82 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -14/+14 |
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-02 | 1 | -5/+25 |
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| | * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -0/+21 |
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| | | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -0/+21 |
| | * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -2/+2 |
| | * | | Fix typos and missing newlines in --help | Tim Roes | 2016-11-03 | 1 | -3/+2 |
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| * | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2016-10-30 | 1 | -3/+11 |
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| | * | Merge pull request #6677 from J08nY/issue-pck-packer | Rémi Verschelde | 2016-10-03 | 1 | -3/+1 |
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| | | * | PCKPacker: moved from tools into core, fixes #4129 | J08nY | 2016-10-01 | 1 | -3/+1 |