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authorRémi Verschelde2017-01-01 22:01:57 +0100
committerRémi Verschelde2017-01-01 22:03:33 +0100
commitc7bc44d5ad9aae4902280012f7654e2318cd910e (patch)
tree0d79c0df0f13a7c9fc46e8d86c8707fbb59b1553 /main/main.cpp
parent86e428eea0b9ef5c1732af3a5c29b5c365fbf6e8 (diff)
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Diffstat (limited to 'main/main.cpp')
-rw-r--r--main/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 6c840a6c2..5bbfbdc0a 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -127,7 +127,7 @@ static String unescape_cmdline(const String& p_str) {
void Main::print_help(const char* p_binary) {
- OS::get_singleton()->print(VERSION_FULL_NAME" (c) 2008-2016 Juan Linietsky, Ariel Manzur.\n");
+ OS::get_singleton()->print(VERSION_FULL_NAME" (c) 2008-2017 Juan Linietsky, Ariel Manzur.\n");
OS::get_singleton()->print("Usage: %s [options] [scene]\n",p_binary);
OS::get_singleton()->print("Options:\n");
OS::get_singleton()->print("\t-path [dir] : Path to a game, containing engine.cfg\n");