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path: root/main/input_default.cpp (follow)
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* OUYA gamepad mappings fixKrzysztof Jankowski2016-02-251-0/+1
* added more Android gamepad mappingsDana Olson2016-02-241-2/+5
* added a couple more Linux mappings, tweaked Ouya Linux mappingDana Olson2016-02-231-2/+6
* fix is_joy_mapped return valuehondres2016-02-161-1/+2
* fix joystick axis handling for Input.is_action_pressed()hondres2016-02-151-0/+12
* x11: analog triggers for ps4 gamepadhondres2016-02-141-1/+1
* Merge pull request #3428 from Hinsbart/android-gamepadpunto-2016-02-081-3/+16
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| * use fallback mapping from listHondres2016-01-271-17/+13
| * can use fallback mapping on all platformshondres2016-01-241-14/+17
| * support gamepad remapping on androidhondres2016-01-241-0/+14
* | added more gamepad mappingsDana Olson2016-02-011-76/+89
* | clear joystick state on disconnectionhondres2016-01-261-1/+11
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* add mappings and increase max number of buttonshondres2016-01-221-3/+6
* html5 gamepad supportHinsbart2016-01-211-0/+42
* Add some joystick functions to input. Enables manipulation of mappings at run...hondres2016-01-081-0/+46
* Analog values for gamepad triggers, using axes 6 & 7hondres2016-01-021-3/+14
* fix debouncing in axis buttonsAriel Manzur2015-12-201-1/+6
* Use tabs instead of spaces for new gamepad codehondres2015-12-181-302/+302
* Better gamepad supporthondres2015-12-181-7/+431
* Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-0/+343