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* OUYA gamepad mappings fixKrzysztof Jankowski2016-02-251-0/+1
* adds -pm and -project_manager command line options to start project managerAriel Manzur2016-02-251-2/+5
* added more Android gamepad mappingsDana Olson2016-02-241-2/+5
* added a couple more Linux mappings, tweaked Ouya Linux mappingDana Olson2016-02-231-2/+6
* fix is_joy_mapped return valuehondres2016-02-161-1/+2
* fix joystick axis handling for Input.is_action_pressed()hondres2016-02-151-0/+12
* x11: analog triggers for ps4 gamepadhondres2016-02-141-1/+1
* Merge pull request #3428 from Hinsbart/android-gamepadpunto-2016-02-082-7/+20
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| * use fallback mapping from listHondres2016-01-272-18/+14
| * can use fallback mapping on all platformshondres2016-01-242-16/+19
| * support gamepad remapping on androidhondres2016-01-242-2/+16
* | Merge pull request #3493 from Hinsbart/wm_classRémi Verschelde2016-02-031-0/+2
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| * | x11: use different strings for WM_CLASS depending on contexthondres2016-01-271-0/+2
* | | added more gamepad mappingsDana Olson2016-02-011-76/+89
* | | do not fail on invalid audio driver, fixes #3466Juan Linietsky2016-01-311-2/+4
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* / clear joystick state on disconnectionhondres2016-01-261-1/+11
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* add mappings and increase max number of buttonshondres2016-01-222-5/+8
* html5 gamepad supportHinsbart2016-01-211-0/+42
* Add ability to set "keep screen on" for androidvolzhs2016-01-161-0/+1
* Fix wrong type check for autoloadRémi Verschelde2016-01-131-1/+1
* improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky2016-01-131-2/+3
* attempt another fixJuan Linietsky2016-01-131-1/+11
* Reworked how autoloads are load to make sure identifiers always exist, please...Juan Linietsky2016-01-131-1/+23
* Merge pull request #3272 from Hinsbart/joy-bindingpunto-2016-01-122-0/+55
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| * Add some joystick functions to input. Enables manipulation of mappings at run...hondres2016-01-082-0/+55
* | Update copyright in remaining files + prints in the UIRémi Verschelde2016-01-111-1/+1
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* Analog values for gamepad triggers, using axes 6 & 7hondres2016-01-021-3/+14
* Update copyright to 2016 in headersGeorge Marques2016-01-015-5/+5
* force thread model to single-safe when running editor, fixes #2387Juan Linietsky2015-12-311-1/+5
* removed wron return types, fixes #2483reduz2015-12-291-1/+1
* Ability to set autoloads as singleton global variablesreduz2015-12-281-0/+15
* fix debouncing in axis buttonsAriel Manzur2015-12-201-1/+6
* Use tabs instead of spaces for new gamepad codehondres2015-12-182-334/+334
* Better gamepad supporthondres2015-12-182-12/+520
* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-6/+11
* Print error if no export destination has been passedest312015-11-261-0/+11
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-11-241-3/+4
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| * Fix typo, missing quoteRémi Verschelde2015-11-241-1/+1
| * Merge pull request #2876 from akien-mga/pr-boot-splash-debugRémi Verschelde2015-11-241-5/+4
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| | * Silence too verbose boot splash debug infoRémi Verschelde2015-11-231-5/+4
| * | Load main scene if defined when running editor from the command lineRémi Verschelde2015-11-221-2/+2
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* / -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-10/+2
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* Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky2015-11-191-1/+1
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| * Add icon to exe file in windows exportmasoud bh2015-11-091-1/+1
* | Merge pull request #2706 from phobos-tro/main_memleaksJuan Linietsky2015-11-181-2/+3
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| * | Fixing memleaks in main/main.cppPhobos Tro2015-10-301-2/+3
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* | Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
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| * | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
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* / Fix arguments parsing in the main functionRémi Verschelde2015-11-011-14/+20
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* Merge pull request #2395 from MrMormon/patch-1Juan Linietsky2015-10-171-3/+3
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