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path: root/editor/scene_tree_editor.h
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* Entirely new (and much improved) animation editor.Juan Linietsky2018-06-071-0/+1
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* Respect visibility change by Scene dock when using Sync Scene Changesvolzhs2018-05-151-2/+0
| | | | Fix #18757 with keeping a feature introduced at 8343c9fbd
* Merge pull request #15235 from sersoong/master-batchtoggleRémi Verschelde2018-02-181-0/+3
|\ | | | | Enhanced Toggle Visibility button in scene tree editor
| * Enhanced Toggle Visibility buttonsersoong2018-01-041-0/+3
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* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* Scene Tree Dock: added ability to deselect items when clicking on empty spaceDmitry Koteroff2017-11-261-0/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Updated function argument namesWilson E. Alvarez2017-08-121-1/+1
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* Clicking on subscene icon will open itJakub Grzesik2017-07-031-14/+0
| | | | All options are moved into RMB menu
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-46/+37
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+199
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.