aboutsummaryrefslogtreecommitdiff
path: root/editor/scene_tree_editor.h
diff options
context:
space:
mode:
authorRémi Verschelde2017-03-05 14:21:25 +0100
committerRémi Verschelde2017-03-05 14:21:25 +0100
commit49c065d29ca07040c3fd810026121164ad86b247 (patch)
tree285176e0c80a41c22c3e8f171024472cfdc7d765 /editor/scene_tree_editor.h
parent532f6d4b431f940432e82b7fc7826652b7a4520d (diff)
downloadgodot-49c065d29ca07040c3fd810026121164ad86b247.tar.gz
godot-49c065d29ca07040c3fd810026121164ad86b247.tar.zst
godot-49c065d29ca07040c3fd810026121164ad86b247.zip
Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
Diffstat (limited to 'editor/scene_tree_editor.h')
-rw-r--r--editor/scene_tree_editor.h199
1 files changed, 199 insertions, 0 deletions
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
new file mode 100644
index 000000000..5586f02c0
--- /dev/null
+++ b/editor/scene_tree_editor.h
@@ -0,0 +1,199 @@
+/*************************************************************************/
+/* scene_tree_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SCENE_TREE_EDITOR_H
+#define SCENE_TREE_EDITOR_H
+
+#include "scene/gui/tree.h"
+#include "scene/gui/button.h"
+#include "scene/gui/dialogs.h"
+#include "undo_redo.h"
+#include "editor_data.h"
+#include "editor_settings.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class SceneTreeEditor : public Control {
+
+ GDCLASS( SceneTreeEditor, Control );
+
+ EditorSelection *editor_selection;
+
+ enum {
+ BUTTON_SUBSCENE=0,
+ BUTTON_VISIBILITY=1,
+ BUTTON_SCRIPT=2,
+ BUTTON_LOCK=3,
+ BUTTON_GROUP=4,
+ BUTTON_WARNING=5,
+ BUTTON_SIGNALS=6,
+ BUTTON_GROUPS=7,
+ };
+
+ enum {
+ SCENE_MENU_EDITABLE_CHILDREN,
+ SCENE_MENU_USE_PLACEHOLDER,
+ SCENE_MENU_OPEN,
+ SCENE_MENU_CLEAR_INHERITANCE,
+ SCENE_MENU_OPEN_INHERITED,
+ SCENE_MENU_CLEAR_INHERITANCE_CONFIRM,
+ SCENE_MENU_CLEAR_INSTANCING,
+ };
+
+ Tree *tree;
+ Node *selected;
+ PopupMenu *instance_menu;
+ PopupMenu *inheritance_menu;
+ ObjectID instance_node;
+
+ String filter;
+
+ AcceptDialog *error;
+ AcceptDialog *warning;
+ ConfirmationDialog *clear_inherit_confirm;
+
+ int blocked;
+
+ void _compute_hash(Node *p_node,uint64_t &hash);
+
+ bool _add_nodes(Node *p_node,TreeItem *p_parent);
+ void _test_update_tree();
+ void _update_tree();
+ void _tree_changed();
+ void _node_removed(Node *p_node);
+
+ TreeItem* _find(TreeItem *p_node,const NodePath& p_path);
+ void _notification(int p_what);
+ void _selected_changed();
+ void _rename_node(ObjectID p_node,const String& p_name);
+
+ void _cell_collapsed(Object *p_obj);
+
+ uint64_t last_hash;
+
+ bool can_rename;
+ bool can_open_instance;
+ bool updating_tree;
+ bool show_enabled_subscene;
+
+ void _renamed();
+ UndoRedo *undo_redo;
+
+ Set<Node*> marked;
+ bool marked_selectable;
+ bool marked_children_selectable;
+ bool display_foreign;
+ bool tree_dirty;
+ bool pending_test_update;
+ static void _bind_methods();
+
+ void _cell_button_pressed(Object *p_item,int p_column,int p_id);
+ void _cell_multi_selected(Object *p_object,int p_cel,bool p_selected);
+ void _update_selection(TreeItem *item);
+ void _node_script_changed(Node *p_node);
+ void _node_visibility_changed(Node *p_node);
+ void _update_visibility_color(Node *p_node, TreeItem *p_item);
+ void _subscene_option(int p_idx);
+
+ void _node_replace_owner(Node* p_base,Node* p_node,Node* p_root);
+
+
+ void _selection_changed();
+ Node *get_scene_node();
+
+ Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
+ bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
+ void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
+
+ void _rmb_select(const Vector2& p_pos);
+
+ void _warning_changed(Node* p_for_node);
+
+ void _editor_settings_changed();
+
+ Timer* update_timer;
+
+ List<StringName> *script_types;
+ bool _is_script_type(const StringName &p_type) const;
+
+public:
+
+ void set_filter(const String& p_filter);
+ String get_filter() const;
+
+ void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; };
+ void set_display_foreign_nodes(bool p_display);
+ bool get_display_foreign_nodes() const;
+
+ void set_marked(const Set<Node*>& p_marked,bool p_selectable=false,bool p_children_selectable=true);
+ void set_marked(Node *p_marked,bool p_selectable=false,bool p_children_selectable=true);
+ void set_selected(Node *p_node,bool p_emit_selected=true);
+ Node *get_selected();
+ void set_can_rename(bool p_can_rename) { can_rename=p_can_rename; }
+ void set_editor_selection(EditorSelection *p_selection);
+
+ void set_show_enabled_subscene(bool p_show) { show_enabled_subscene=p_show; }
+
+ void update_tree() { _update_tree(); }
+
+
+ Tree* get_scene_tree() { return tree; }
+
+ SceneTreeEditor(bool p_label=true,bool p_can_rename=false, bool p_can_open_instance=false);
+ ~SceneTreeEditor();
+
+};
+
+
+class SceneTreeDialog : public ConfirmationDialog {
+
+ GDCLASS( SceneTreeDialog, ConfirmationDialog );
+
+ SceneTreeEditor *tree;
+ //Button *select;
+ //Button *cancel;
+
+ void update_tree();
+ void _select();
+ void _cancel();
+
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ SceneTreeEditor *get_scene_tree() { return tree; }
+ SceneTreeDialog();
+ ~SceneTreeDialog();
+
+};
+
+
+#endif