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path: root/editor/scene_tree_dock.cpp
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* Defaults to instancing child at tree root when none selectedUnknown2018-05-061-1/+6
| | | If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-12/+12
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* Merge pull request #17717 from NikodemL/masterJuan Linietsky2018-04-071-4/+71
|\ | | | | Extended node rename function to also support renaming node path script instance property
| * perform_node_renames fix for a case where the new name is emptyNikodem Lokatelj2018-03-301-1/+7
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| * Extended node renames function to also rename script instance node path ↵Nikodem Lokatelj2018-03-231-4/+65
| | | | | | | | properties and fixed animation rename bug perform_node_renames function now also checks for any script instance with node paths so they also get renamed to point to new paths. This also fixes a bug with animation player renaming where two nodes had the same name.
* | Fixed some popups not shrinking their size back when losing items.Michael Alexsander Silva Dias2018-03-281-0/+1
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* | Merge pull request #17344 from poke1024/multi-add-clear-scriptRémi Verschelde2018-03-231-15/+51
|\ \ | |/ |/| Allow Attach and Clear Script on multiple nodes
| * Allow Add and Clear Script on multiple nodespoke10242018-03-091-15/+51
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* | Fix overwriting all common properties when using `Change Type` toolrobfram2018-03-091-1/+5
|/ | | | | | | | | | | | | | | | If you change the type of an existing node, it checks if you have modified the initial value of their properties before overwriting their values in the new node. For example, if you created a `Label` and changed it to `LineEdit`, the `mouse_filter` property was created as `Ignore` for the original `Label` node, and was maintained after changing it to `LineEdit` causing not to work as expected. Now it checks if `Ignore` is the default value for `Label` nodes, and as it is, the property value is left unchanged, maintaining the default value for `LineEdit`, which is `Stop`. Fix #13955 and alike.
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-50/+57
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* Fix Automatic switch to viewport when playing a scene #16357Unknown2018-02-181-2/+0
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* disable scene tree shortcuts when in a textfieldianb962018-02-031-0/+3
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* Fix clicking on sub-resources in a node's right-click menubinbitten2018-01-131-0/+1
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* Fixes add script button updateGilles Roudiere2018-01-111-13/+15
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* Fix crash on save-branch-as-scenePedro J. Estébanez2018-01-101-1/+8
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* Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch2018-01-081-0/+5
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Made the Create Dialog be clearer when it's changing a type of something.Michael Alexsander Silva Dias2018-01-031-2/+1
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Merge pull request #14991 from djrm/pr_fixesNoshyaar2017-12-271-0/+1
|\ | | | | Show Options Dialog for NodePath and File in clicked button position.
| * Show Options Dialog for NodePath and File in clicked button position.Daniel J. Ramirez2017-12-231-0/+1
| | | | | | | | Auto select newly created nodes.
* | Limit code editor minimum width, clear Scene node subresource menu before ↵Ray Koopa2017-12-191-1/+2
|/ | | | refilling it
* Show sub-resources as sub-menuvolzhs2017-12-171-5/+7
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* Enhanced changeType menu in Scene Tree Docksersoong2017-12-161-55/+58
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* Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias2017-11-261-0/+1
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* Fix doesn't close open a file window bugsersoong2017-11-251-0/+1
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* Fix context menu of first node in a new scenesersoong2017-11-241-1/+1
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* Improved update for remote scene tree and remote object.geequlim2017-11-231-0/+4
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* Add editor setting to allow keep show local scene tree while debugger start.geequlim2017-11-221-2/+10
| | | | Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
* Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde2017-11-211-1/+1
|\ | | | | Allow for getting/setting "dotted" properties of objects
| * Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-1/+1
| | | | | | | | Performance is around the same as using pure set() through GDScript.
* | Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde2017-11-201-0/+2
|\ \ | | | | | | Enhanced debugger for godot 3.0
| * | Move the remote scene tree to the scene tree dock.Geequlim2017-11-171-0/+2
| | | | | | | | | | | | | | | | | | Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger.
* | | Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde2017-11-201-0/+4
|\ \ \ | | | | | | | | ability to lock spatial nodes transform in editor
| * | | ability to lock spatial nodes transform in editorJakub Grzesik2017-11-111-0/+4
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* | | | Merge pull request #13041 from RandomShaper/unify-node-duplicateRémi Verschelde2017-11-201-78/+2
|\ \ \ \ | | | | | | | | | | Let SceneTreeDock duplicate nodes via Node::duplicate()
| * | | | Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez2017-11-191-78/+2
| | |/ / | |/| | | | | | | | | | Helps with #11182.
* / | | Fix #10798: Fixes Change Type does not change iconOrkun2017-11-191-0/+2
|/ / / | | | | | | | | | | | | | | | | | | Problem : While replacing old node properties with new ones, we also copy meta data of old node's icon Solve: don't copy meta so don't override _editor_icon
* | | Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125Rémi Verschelde2017-11-161-0/+1
|\ \ \ | | | | | | | | Fixed scene tree updating when undo/redo root node creation, issue 6125
| * | | Fixed scene tree updating when undoing root node creation, issue 6125Paulb232017-11-161-0/+1
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* | | Add support for remote debug in scene tree.Juan Linietsky2017-11-151-0/+60
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* | | Duplicate signals fixesChaosus2017-11-131-0/+8
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* / Fixed scene tree not updating when undo/redo delete of root node, issue 3642Paulb232017-11-121-0/+1
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* Editor: Update 2D viewport and inspector selection on delete. Fix #12591.mhilbrunner2017-11-081-4/+6
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* Use node name as default filename when attaching script.Benjamin2017-10-311-0/+8
| | | | | | When attaching a script to a node that isn't saved to a scene file, use its name as default filename. If the edited scene's root node *has* been saved to a file, use that directory.
* create dialog search preferrence fixes: #11697toger52017-09-291-0/+12
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* Fixed a lot of HiDPI metrics.Daniel J. Ramirez2017-09-181-1/+0
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* Merge pull request #11007 from saltares/issue-9988Rémi Verschelde2017-09-121-1/+1
|\ | | | | Renames _add_child_below_node() to add_child_below_node(). Fixes #9988.
| * Renames _add_child_below_node() to add_child_below_node(). Closes #9988.David Saltares2017-09-051-1/+1
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* | Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde2017-09-121-17/+28
|\ \ | | | | | | Remove assignment and declarations in if statements