| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Rename project file to "project.godot" | Rémi Verschelde | 2017-05-01 | 1 | -11/+11 |
| * | Revert "Use .godot as file extension for project files." | Juan Linietsky | 2017-04-29 | 1 | -31/+11 |
| * | Fix property warnings and hide some debug prints | Rémi Verschelde | 2017-04-23 | 1 | -1/+1 |
| * | i18n: Add more assetlib strings to translate | Rémi Verschelde | 2017-04-20 | 1 | -1/+1 |
| * | Use .godot as file extension for project files. | Andreas Haas | 2017-04-16 | 1 | -11/+31 |
| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -4/+4 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Only assume HiDPI mode if DPI >= 192 and width > 2000 | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -411/+365 |
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+1516 |
