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| author | Andreas Haas | 2017-04-16 10:17:24 +0200 |
|---|---|---|
| committer | Andreas Haas | 2017-04-16 10:19:07 +0200 |
| commit | c06a2db63a85c23fa35058f5bfd62245ed998951 (patch) | |
| tree | f97462cfc99d5ac40238e5bb3adc3ea7131a5019 /editor/project_manager.cpp | |
| parent | e46af1e23668e23160604742f8f1d22898796d1c (diff) | |
| download | godot-c06a2db63a85c23fa35058f5bfd62245ed998951.tar.gz godot-c06a2db63a85c23fa35058f5bfd62245ed998951.tar.zst godot-c06a2db63a85c23fa35058f5bfd62245ed998951.zip | |
Use .godot as file extension for project files.
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)
Code-wise this should be complete, but there's still work to do:
- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.
Tested on linux and windows so far.
Diffstat (limited to 'editor/project_manager.cpp')
| -rw-r--r-- | editor/project_manager.cpp | 42 |
1 files changed, 31 insertions, 11 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 7e9dc5f4f..35b897381 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -50,6 +50,19 @@ #include "scene/gui/tool_button.h" #include "version.h" +static String _find_project_file(DirAccess *p_da) { + p_da->list_dir_begin(); + while (true) { + String f = p_da->get_next(); + if (f == "") + break; + if (f.get_extension() == "godot") + return p_da->get_current_dir() + "/" + f; + } + p_da->list_dir_end(); + return ""; +} + class NewProjectDialog : public ConfirmationDialog { GDCLASS(NewProjectDialog, ConfirmationDialog); @@ -92,18 +105,18 @@ private: if (mode != MODE_IMPORT) { - if (d->file_exists("godot.cfg")) { + if (_find_project_file(d) != "") { - error->set_text(TTR("Invalid project path, godot.cfg must not exist.")); + error->set_text(TTR("Invalid project path, *.godot must not exist.")); memdelete(d); return ""; } } else { - if (valid_path != "" && !d->file_exists("godot.cfg")) { + if (valid_path != "" && _find_project_file(d) == "") { - error->set_text(TTR("Invalid project path, godot.cfg must exist.")); + error->set_text(TTR("Invalid project path, *.godot must exist.")); memdelete(d); return ""; } @@ -136,7 +149,7 @@ private: String p = p_path; if (mode == MODE_IMPORT) { - if (p.ends_with("godot.cfg")) { + if (p.get_extension() == "godot") { p = p.get_base_dir(); } @@ -162,7 +175,7 @@ private: fdialog->set_mode(FileDialog::MODE_OPEN_FILE); fdialog->clear_filters(); - fdialog->add_filter("godot.cfg ; " _MKSTR(VERSION_NAME) " Project"); + fdialog->add_filter("*.godot ; " _MKSTR(VERSION_NAME) " Project"); } else { fdialog->set_mode(FileDialog::MODE_OPEN_DIR); } @@ -186,9 +199,9 @@ private: } else { if (mode == MODE_NEW) { - FileAccess *f = FileAccess::open(dir.plus_file("/godot.cfg"), FileAccess::WRITE); + FileAccess *f = FileAccess::open(dir.plus_file("/" + project_name->get_text().replace(" ", "_") + ".godot"), FileAccess::WRITE); if (!f) { - error->set_text(TTR("Couldn't create godot.cfg in project path.")); + error->set_text(TTR("Couldn't create *.godot project file in project path.")); } else { f->store_line("; Engine configuration file."); @@ -741,10 +754,17 @@ void ProjectManager::_load_recent_projects() { continue; String project = _name.get_slice("/", 1); - String conf = path.plus_file("godot.cfg"); + DirAccess *dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + if (dir_access->change_dir(path) != OK) { + EditorSettings::get_singleton()->erase(_name); + continue; + } + String conf = _find_project_file(dir_access); + memdelete(dir_access); bool favorite = (_name.begins_with("favorite_projects/")) ? true : false; uint64_t last_modified = 0; + if (FileAccess::exists(conf)) { last_modified = FileAccess::get_modified_time(conf); @@ -1006,7 +1026,7 @@ void ProjectManager::_scan_dir(DirAccess *da, float pos, float total, List<Strin while (n != String()) { if (da->current_is_dir() && !n.begins_with(".")) { subdirs.push_front(n); - } else if (n == "godot.cfg") { + } else if (n.get_extension() == "godot") { r_projects->push_back(da->get_current_dir()); } n = da->get_next(); @@ -1117,7 +1137,7 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) { dir->list_dir_begin(); String file = dir->get_next(); while (confirm && file != String()) { - if (!dir->current_is_dir() && file.ends_with("godot.cfg")) { + if (!dir->current_is_dir() && file.get_extension() == "godot") { confirm = false; } file = dir->get_next(); |
