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path: root/editor/project_manager.cpp (follow)
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* updated project manager to use new project.godot valuesQuinn Yo2017-07-211-9/+9
* Include Git hash in the enginePoommetee Ketson2017-07-111-1/+5
* Automatically open new project after creating it in project manager.Nuno Donato2017-06-071-1/+2
* project manager, fixed siing of sort buttontoger52017-06-041-1/+1
* -Added .hdr format supportJuan Linietsky2017-05-281-1/+14
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-15/+17
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-3/+4
* Rename project file to "project.godot"Rémi Verschelde2017-05-011-11/+11
* Revert "Use .godot as file extension for project files."Juan Linietsky2017-04-291-31/+11
* Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-1/+1
* i18n: Add more assetlib strings to translateRémi Verschelde2017-04-201-1/+1
* Use .godot as file extension for project files.Andreas Haas2017-04-161-11/+31
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Only assume HiDPI mode if DPI >= 192 and width > 2000Rémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-411/+365
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1516