| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -Ability to open resources in the same window | Juan Linietsky | 2018-05-17 | 1 | -4/+42 |
| | | | | | | -Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better | ||||
| * | Use radio-button-like menu entries where applicable | Pedro J. Estébanez | 2018-03-27 | 1 | -6/+4 |
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| * | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | 2018-03-13 | 1 | -0/+1 |
| |\ | | | | | Update icons when theme changed | ||||
| | * | Update icons when theme changed | Poommetee Ketson | 2018-02-25 | 1 | -0/+1 |
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| * | | TileSet&TextureRegion: fix error when getting nonexistent tile | Poommetee Ketson | 2018-03-02 | 1 | -2/+5 |
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| * | | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | 2018-02-28 | 1 | -0/+1 |
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| * | Tileset Editor Improvement | Damar Indra | 2018-02-20 | 1 | -7/+32 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -2/+5 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Fix misaligned zoom icon in Texture Region Editor plugin | William McKIE | 2017-11-10 | 1 | -0/+1 |
| | | | | | | | | The zoom icon was aligned on top compared to the others zoom buttons from the HBox container. Closes #12668. | ||||
| * | Finished transition of Patch9Rect to NinePatchRect | Indah Sylvia | 2017-10-24 | 1 | -45/+45 |
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| * | Merge pull request #11401 from SaracenOne/snapped_drag | Rémi Verschelde | 2017-10-22 | 1 | -15/+2 |
| |\ | | | | | Added snapping to spatial drag and drop. | ||||
| | * | Added snapping to spatial drag and drop. | SaracenOne | 2017-09-20 | 1 | -15/+2 |
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| * | | Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into ↵ | Indah Sylvia | 2017-09-30 | 1 | -1/+1 |
| | | | | | | | | | NinePatchRect on "drag & drop asset to 2D viewport" feature. | ||||
| * | | Removed most of the custom colors from the interface. | Daniel J. Ramirez | 2017-09-25 | 1 | -6/+7 |
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| * | | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | 2017-09-22 | 1 | -1/+1 |
| |/ | | | | set_anchors_and_margins_preset(PRESET_WIDE) | ||||
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -2/+5 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -6/+6 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -4/+4 |
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| * | Texture region now updates when changing an Atlas | Robert Hernandez | 2017-06-29 | 1 | -25/+13 |
| | | | | | | | | | | - Removed atlas_changed signal for AtlasTexture - Changes are now handled by _notify_change - Removed unneccesary signal connections - Texture preview now updates in real-time Fixed TextureRegionEditor constantly regenerating | ||||
| * | Fix regresion on Texture Region Editor Plugin. Fixes#9282 | Mariano Suligoy | 2017-06-20 | 1 | -1/+1 |
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| * | Merge pull request #8407 from Jylhis/popup_item_select_hide | Thomas Herzog | 2017-06-20 | 1 | -0/+1 |
| |\ | | | | | Update PopupMenu hiding | ||||
| | * | Fix #7262 | Jylhis | 2017-04-14 | 1 | -0/+1 |
| | | | | | | | | | | | Disable PopupMenu hiding in snap settings of the TextureRegion editor and Edit menu of the scene | ||||
| * | | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -37/+37 |
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| * | | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -13/+13 |
| | | | | | | | | | Make the naming consistent with other classes. | ||||
| * | | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -26/+27 |
| | | | | | | | | | this might cause bugs I haven't found yet.. | ||||
| * | | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -4/+5 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -389/+360 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+1012 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
