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path: root/editor/plugins/spatial_editor_plugin.cpp
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* Polished 3D selectionJFonS2018-06-131-32/+36
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* Entirely new (and much improved) animation editor.Juan Linietsky2018-06-071-2/+2
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* Implemented ragdollAndreaCatania2018-05-071-11/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints
* Merge pull request #18684 from muiroc/fix_dragdrop_instancingJuan Linietsky2018-05-071-1/+1
|\ | | | | Editor: Makes dragdrop instantiation behavior consistent with the instance scene button
| * SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to ↵muiroc2018-05-061-1/+1
| | | | | | | | scene->instance()
* | Merge pull request #18525 from Calinou/improve-3d-gridJuan Linietsky2018-05-071-9/+10
|\ \ | |/ |/| Improve the 3D editor grid
| * Improve the 3D editor gridHugo Locurcio2018-04-301-9/+10
| | | | | | | | | | | | | | - The grid's primary and secondary colors can now be changed - The number of grid steps (subdivisions) can now be changed - The grid size can now be changed - The grid is now darker by default
* | Remove unused duplicate wireframe shortcut, fixes #18067Robin Hübner2018-05-031-2/+0
|/ | | | It also happens to do nothing currently.
* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-3/+3
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* Merge pull request #17730 from RandomShaper/radio-buttons-in-menusJuan Linietsky2018-04-071-12/+12
|\ | | | | Radio buttons in menus
| * Use radio-button-like menu entries where applicablePedro J. Estébanez2018-03-271-12/+12
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* | Improve popup menus usabilityPedro J. Estébanez2018-04-071-2/+0
|/ | | | | | | | | | | | It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal. This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item. This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature. This improves UX a bit by saving unnecessary clicks. From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
* add option to invert y-axisJulien CATINEAU2018-03-201-2/+12
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* Enable snapping when control key pressedChaosus2018-02-211-0/+3
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* Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_updateRémi Verschelde2018-02-191-51/+72
|\ | | | | Makes 3D editor grid color update without restart.
| * Makes 3D editor grid color update without restart.PJB30052017-12-091-54/+72
| | | | | | | | Fixes #14415
* | Add a function to remove controls from containersGeorge Marques2018-02-131-0/+5
| | | | | | | | Closes #5968
* | 3DEditor: fix selecting node in viewport not update inspectorPoommetee Ketson2018-02-071-0/+3
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* | 3DEditor: fix multiple node selection crash the editorPoommetee Ketson2018-01-271-3/+0
| | | | | | | | | | | | I'm not sure about this fix. This seems to also fixes the weird selection bug where when selecting node 1 to 3 it focuses on 2nd node.
* | Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
| | | | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* | Fix crash when freelook shortcuts are undefinedMarc Gilleron2018-01-151-17/+21
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* | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵Juan Linietsky2018-01-121-3/+3
| | | | | | | | | | | | of tree notification. Updated doc accordingly.
* | Fixes snap button getting out of sync (issue 15366)poke10242018-01-111-1/+1
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* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* | Clean up \n from end of translation stringsArtem Varaksa2018-01-041-1/+1
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* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | | | | | Happy new year to the wonderful Godot community!
* | prevent strings from being evaluated to just "true"firefly24422017-12-301-1/+1
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* | Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problemNoshyaar2017-12-251-42/+51
|\ \ | | | | | | Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
| * | Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ↵carlosfvieira2017-12-211-42/+51
| | | | | | | | | | | | | | | | | | those that are bound to keys) - this closes #14371 and closes #12409 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
* | | Merge pull request #14847 from YeldhamDev/3d_viewport_saveNoshyaar2017-12-251-88/+60
|\ \ \ | | | | | | | | Fixes for the Spatial Editor's Perspective options and dead code cleaning
| * | | Fixes for the Spatial Editor's Perspective options and dead code cleaning.Michael Alexsander Silva Dias2017-12-201-88/+60
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* / / #14619 - fixes issue 1 (gizmo huge scale) - also referred in #14836Carlos Vieira2017-12-191-1/+2
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* | Refactoring FPS & information on 3D viewportvolzhs2017-12-171-41/+22
| | | | | | | | | | | | - FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition
* | Moved Local Space Mode and Transform Snap settings to Top Bar ...Przemysław Gołąb (n-pigeon)2017-12-161-31/+63
| | | | | | | | ...buttons for easier access.
* | Change statable to multistate, remove extra separatorPoommetee Ketson2017-12-121-3/+2
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* | Merge pull request #11510 from AndreaCatania/skelRémi Verschelde2017-12-101-1/+46
|\ \ | |/ |/| Added skeleton x-ray
| * Implemented skeleton visibilityAndreaCatania2017-12-101-1/+46
| | | | | | | | Removed code visibility code from popup menu
* | TileMap FixesMariano Suligoy2017-12-021-6/+2
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* | Fix alignment for button preview_cameraGuilherme Felipe2017-12-021-0/+2
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* | Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky2017-11-261-0/+27
|\ \ | | | | | | Onion skinning
| * | Improve/fix SpatialEditor state saving/restoringPedro J. Estébanez2017-11-251-0/+17
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| * | Universalize draw-over API for EditorPluginsPedro J. Estébanez2017-11-241-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | - Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
* | | Tweak the default editor camera settingsHugo Locurcio2017-11-251-4/+4
|/ / | | | | | | | | - The default FOV is now 70 - The default Z-near plane is now at 0.05 meters
* | Merge pull request #12301 from MarianoGnu/masterRémi Verschelde2017-11-221-2/+6
|\ \ | |/ |/| Implement auto-tiling
| * Implement auto-tilingMariano Suligoy2017-11-201-2/+6
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* | Native pan and zoom for macOSBernhard Liebl2017-11-211-68/+142
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* | Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde2017-11-201-1/+93
|\ \ | |/ |/| ability to lock spatial nodes transform in editor
| * ability to lock spatial nodes transform in editorJakub Grzesik2017-11-111-1/+93
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* | Merge pull request #12936 from n-pigeon/planar_scale_gizmoRémi Verschelde2017-11-201-6/+120
|\ \ | | | | | | Implemented planar scaling with two modes.
| * | Implemented planar scaling with two modes.Przemysław Gołąb (n-pigeon)2017-11-141-6/+120
| | | | | | | | | | | | | | | | | | Modes: - Scale uniformly on two axes - Hold SHIFT to scale non uniformly