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authorJulien CATINEAU2018-03-14 14:32:29 +0100
committerJulien2018-03-20 08:03:38 +0100
commit57e6b8781ca311ffd919f25a2c36039f45866c2a (patch)
tree734085c72a7af20450dc866e7d0905a3dc16ff87 /editor/plugins/spatial_editor_plugin.cpp
parentaeb1c67b5b55c769256a8ffc2f9d9095d6fc74da (diff)
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Diffstat (limited to 'editor/plugins/spatial_editor_plugin.cpp')
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 9e7bfd578..e48414052 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -1907,8 +1907,13 @@ void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, con
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y-axis");
- cursor.x_rot += p_relative.y * radians_per_pixel;
+ if (invert_y_axis) {
+ cursor.x_rot -= p_relative.y * radians_per_pixel;
+ } else {
+ cursor.x_rot += p_relative.y * radians_per_pixel;
+ }
cursor.y_rot += p_relative.x * radians_per_pixel;
if (cursor.x_rot > Math_PI / 2.0)
cursor.x_rot = Math_PI / 2.0;
@@ -1925,11 +1930,16 @@ void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, cons
if (!orthogonal) {
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y-axis");
// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
Transform prev_camera_transform = to_camera_transform(cursor);
- cursor.x_rot += p_relative.y * radians_per_pixel;
+ if (invert_y_axis) {
+ cursor.x_rot -= p_relative.y * radians_per_pixel;
+ } else {
+ cursor.x_rot += p_relative.y * radians_per_pixel;
+ }
cursor.y_rot += p_relative.x * radians_per_pixel;
if (cursor.x_rot > Math_PI / 2.0)
cursor.x_rot = Math_PI / 2.0;