| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove unused duplicate wireframe shortcut, fixes #18067 | Robin Hübner | 2018-05-03 | 1 | -2/+0 |
| | | | | | It also happens to do nothing currently. | ||||
| * | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | 2018-04-22 | 1 | -3/+3 |
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| * | Merge pull request #17730 from RandomShaper/radio-buttons-in-menus | Juan Linietsky | 2018-04-07 | 1 | -12/+12 |
| |\ | | | | | Radio buttons in menus | ||||
| | * | Use radio-button-like menu entries where applicable | Pedro J. Estébanez | 2018-03-27 | 1 | -12/+12 |
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| * | | Improve popup menus usability | Pedro J. Estébanez | 2018-04-07 | 1 | -2/+0 |
| |/ | | | | | | | | | | | | It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal. This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item. This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature. This improves UX a bit by saving unnecessary clicks. From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown. | ||||
| * | add option to invert y-axis | Julien CATINEAU | 2018-03-20 | 1 | -2/+12 |
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| * | Enable snapping when control key pressed | Chaosus | 2018-02-21 | 1 | -0/+3 |
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| * | Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update | Rémi Verschelde | 2018-02-19 | 1 | -51/+72 |
| |\ | | | | | Makes 3D editor grid color update without restart. | ||||
| | * | Makes 3D editor grid color update without restart. | PJB3005 | 2017-12-09 | 1 | -54/+72 |
| | | | | | | | | | Fixes #14415 | ||||
| * | | Add a function to remove controls from containers | George Marques | 2018-02-13 | 1 | -0/+5 |
| | | | | | | | | | Closes #5968 | ||||
| * | | 3DEditor: fix selecting node in viewport not update inspector | Poommetee Ketson | 2018-02-07 | 1 | -0/+3 |
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| * | | 3DEditor: fix multiple node selection crash the editor | Poommetee Ketson | 2018-01-27 | 1 | -3/+0 |
| | | | | | | | | | | | | | I'm not sure about this fix. This seems to also fixes the weird selection bug where when selecting node 1 to 3 it focuses on 2nd node. | ||||
| * | | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -1/+1 |
| | | | | | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | | Fix crash when freelook shortcuts are undefined | Marc Gilleron | 2018-01-15 | 1 | -17/+21 |
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| * | | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵ | Juan Linietsky | 2018-01-12 | 1 | -3/+3 |
| | | | | | | | | | | | | | of tree notification. Updated doc accordingly. | ||||
| * | | Fixes snap button getting out of sync (issue 15366) | poke1024 | 2018-01-11 | 1 | -1/+1 |
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| * | | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | | Clean up \n from end of translation strings | Artem Varaksa | 2018-01-04 | 1 | -1/+1 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | | | | | Happy new year to the wonderful Godot community! | ||||
| * | | prevent strings from being evaluated to just "true" | firefly2442 | 2017-12-30 | 1 | -1/+1 |
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| * | | Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problem | Noshyaar | 2017-12-25 | 1 | -42/+51 |
| |\ \ | | | | | | | Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) | ||||
| | * | | Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ↵ | carlosfvieira | 2017-12-21 | 1 | -42/+51 |
| | | | | | | | | | | | | | | | | | | | those that are bound to keys) - this closes #14371 and closes #12409 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409 | ||||
| * | | | Merge pull request #14847 from YeldhamDev/3d_viewport_save | Noshyaar | 2017-12-25 | 1 | -88/+60 |
| |\ \ \ | | | | | | | | | Fixes for the Spatial Editor's Perspective options and dead code cleaning | ||||
| | * | | | Fixes for the Spatial Editor's Perspective options and dead code cleaning. | Michael Alexsander Silva Dias | 2017-12-20 | 1 | -88/+60 |
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| * / / | #14619 - fixes issue 1 (gizmo huge scale) - also referred in #14836 | Carlos Vieira | 2017-12-19 | 1 | -1/+2 |
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| * | | Refactoring FPS & information on 3D viewport | volzhs | 2017-12-17 | 1 | -41/+22 |
| | | | | | | | | | | | | | - FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition | ||||
| * | | Moved Local Space Mode and Transform Snap settings to Top Bar ... | Przemysław Gołąb (n-pigeon) | 2017-12-16 | 1 | -31/+63 |
| | | | | | | | | | ...buttons for easier access. | ||||
| * | | Change statable to multistate, remove extra separator | Poommetee Ketson | 2017-12-12 | 1 | -3/+2 |
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| * | | Merge pull request #11510 from AndreaCatania/skel | Rémi Verschelde | 2017-12-10 | 1 | -1/+46 |
| |\ \ | |/ |/| | Added skeleton x-ray | ||||
| | * | Implemented skeleton visibility | AndreaCatania | 2017-12-10 | 1 | -1/+46 |
| | | | | | | | | | Removed code visibility code from popup menu | ||||
| * | | TileMap Fixes | Mariano Suligoy | 2017-12-02 | 1 | -6/+2 |
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| * | | Fix alignment for button preview_camera | Guilherme Felipe | 2017-12-02 | 1 | -0/+2 |
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| * | | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | 2017-11-26 | 1 | -0/+27 |
| |\ \ | | | | | | | Onion skinning | ||||
| | * | | Improve/fix SpatialEditor state saving/restoring | Pedro J. Estébanez | 2017-11-25 | 1 | -0/+17 |
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| | * | | Universalize draw-over API for EditorPlugins | Pedro J. Estébanez | 2017-11-24 | 1 | -0/+10 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying. | ||||
| * | | | Tweak the default editor camera settings | Hugo Locurcio | 2017-11-25 | 1 | -4/+4 |
| |/ / | | | | | | | | | - The default FOV is now 70 - The default Z-near plane is now at 0.05 meters | ||||
| * | | Merge pull request #12301 from MarianoGnu/master | Rémi Verschelde | 2017-11-22 | 1 | -2/+6 |
| |\ \ | |/ |/| | Implement auto-tiling | ||||
| | * | Implement auto-tiling | Mariano Suligoy | 2017-11-20 | 1 | -2/+6 |
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| * | | Native pan and zoom for macOS | Bernhard Liebl | 2017-11-21 | 1 | -68/+142 |
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| * | | Merge pull request #12359 from kubecz3k/spatial-lock | Rémi Verschelde | 2017-11-20 | 1 | -1/+93 |
| |\ \ | |/ |/| | ability to lock spatial nodes transform in editor | ||||
| | * | ability to lock spatial nodes transform in editor | Jakub Grzesik | 2017-11-11 | 1 | -1/+93 |
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| * | | Merge pull request #12936 from n-pigeon/planar_scale_gizmo | Rémi Verschelde | 2017-11-20 | 1 | -6/+120 |
| |\ \ | | | | | | | Implemented planar scaling with two modes. | ||||
| | * | | Implemented planar scaling with two modes. | Przemysław Gołąb (n-pigeon) | 2017-11-14 | 1 | -6/+120 |
| | | | | | | | | | | | | | | | | | | | Modes: - Scale uniformly on two axes - Hold SHIFT to scale non uniformly | ||||
| * | | | Add "View FPS" in 3D->Perspective's popup. | Dmitry Koteroff | 2017-11-20 | 1 | -0/+40 |
| | | | | | | | | | | | | | | | | | | | "Fixes" to make it acceptable by clang-format. "Fixes" to make it acceptable by clang-format. | ||||
| * | | | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -9/+9 |
| | | | | | | | | | | | | | Fixes #12973. | ||||
| * | | | Merge pull request #12488 from djrm/pr_gridmap_fixes | Rémi Verschelde | 2017-11-16 | 1 | -0/+5 |
| |\ \ \ | |/ / |/| | | Several improvements to GridMap. | ||||
| | * | | Several improvements to GridMap. | Daniel J. Ramirez | 2017-11-09 | 1 | -0/+5 |
| | | | | | | | | | | | | | | | | | | | Fixed crash when undoing. More ergonomic shortcuts. Fixed freelook navigation. | ||||
| * | | | Fix uninitialized bool. Breaks translation in release_debug target. | Przemysław Gołąb (n-pigeon) | 2017-11-13 | 1 | -2/+1 |
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| * | | | Fixed View plane local rotation. | Przemysław Gołąb (n-pigeon) | 2017-11-13 | 1 | -5/+5 |
| | | | | | | | | | | | | | Plus some cleanups. | ||||
| * | | | Dropping a mesh file into the scene no longer creates an instanced scene. | Webster Sheets | 2017-11-10 | 1 | -1/+3 |
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