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path: root/editor/plugins/script_text_editor.h
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* Merge pull request #16571 from Zylann/find_in_filesJuan Linietsky2018-04-081-0/+2
|\ | | | | Added find & replace in files
| * Added find & replace in filesMarc Gilleron2018-02-191-0/+2
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* | Abstracted the syntax highlighter from text editPaulb232018-04-021-0/+7
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* Add special coloring to members, to make shadowing more obvious.Juan Linietsky2018-01-121-0/+4
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Modify shortcuts and menus to fold/unfold codeMattUV2017-12-081-2/+1
| | | | | | | Fix #13180 As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()). The new default shortcut is now Alt+F
* scrolling fixesIan2017-11-181-1/+2
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* TextEdit code foldingIan2017-11-171-1/+4
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* Added correct initialization for script editor theme.Daniel J. Ramirez2017-10-021-0/+12
| | | | Some style fixes for VS interface.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* -Code completion for enumerationsJuan Linietsky2017-08-241-2/+2
| | | | -Disabled GDNative and GDNativeScript so build compiles again
* Delete current line, issue 9643Paulb232017-08-201-0/+1
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* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-1/+1
| | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
* Added members overviewPaulb232017-05-291-0/+2
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
| | | | this might cause bugs I haven't found yet..
* Ability to Convert Case, issue 8079Paulb232017-04-251-0/+10
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* Merge pull request #8417 from neikeq/hello-thereRémi Verschelde2017-04-201-1/+0
|\ | | | | External editor improvements and fixes
| * External editor improvements and fixesIgnacio Etcheverry2017-04-171-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default.
* | Added ability to convert indent typePaulb232017-04-161-0/+4
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-30/+20
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+159
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.