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path: root/editor/plugins/script_editor_plugin.h
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* Move Theme options to submenuChaosus2018-06-211-4/+10
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* Fix #16069, #19292, #19267 and #18940Guilherme Felipe2018-06-061-2/+2
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* Show opened script or help namevolzhs2018-06-061-0/+1
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* Add button hbox with alphabetic sort toggle above methods outline.Julian Murgia2018-05-111-0/+4
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* Merge pull request #16571 from Zylann/find_in_filesJuan Linietsky2018-04-081-0/+13
|\ | | | | Added find & replace in files
| * Added find & replace in filesMarc Gilleron2018-02-191-0/+13
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* | Abstracted the syntax highlighter from text editPaulb232018-04-021-1/+11
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* | Merge pull request #16455 from volzhs/close-docsRémi Verschelde2018-02-201-1/+1
|\ \ | | | | | | Keep to show current script when closing all docs
| * | Keep to show current script when closing all docsvolzhs2018-02-201-1/+1
| | | | | | | | | | | | | | | | | | | | | also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403
* | | option to disable sort in script listianb962018-02-141-0/+1
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* / Changes for the "Recent Scripts" menu.Michael Alexsander Silva Dias2018-02-021-2/+3
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Add Show In File System to script editor tabssersoong2018-01-021-0/+1
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Added open_script_create_dialog funcWill Nations2017-12-131-0/+1
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* Add 'copy script path' to script editor pluginsersoong2017-12-071-0/+3
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* Add close other tabs to Script Editorsersoong2017-11-201-0/+2
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* move item up/down context menu and shortcutIan2017-11-121-2/+8
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* add script editor list context menuIan2017-11-121-0/+4
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* Several fixed to editor doc.Daniel J. Ramirez2017-09-141-0/+6
| | | | | | Improved style Fixed editor help issues Added editor help index
* -Moved script run to editor, removed from projectJuan Linietsky2017-08-271-0/+1
| | | | | -fixed to code completion -fix shader crash bug reported by tagcup
* Dead code tells no talesRémi Verschelde2017-08-271-10/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Update script signals in real-time when script changes. Fixes #8980Juan Linietsky2017-08-181-0/+1
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* Updated function argument namesWilson E. Alvarez2017-08-121-5/+5
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* EditorPlugin methods and signals renameJakub Grzesik2017-07-201-2/+2
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* Merge pull request #9565 from kubecz3k/tool-signalsRémi Verschelde2017-07-191-0/+7
|\ | | | | Make more informations available for Tool Plugins about the editor
| * Make available more informations about editor for Tool PluginsJakub Grzesik2017-07-181-0/+7
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* | Improvements and fixes for the default theme.Daniel J. Ramirez2017-07-161-2/+2
|/ | | | Added customizable border size and window highlight.
* Ability to toggle script panel visibilityJakub Grzesik2017-07-101-0/+1
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* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+3
| | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
* Better user expirence with external text editors.geequlim2017-06-271-0/+1
| | | | | Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
* Merge pull request #8974 from Paulb23/script_overviewRémi Verschelde2017-06-051-0/+8
|\ | | | | Added script overview
| * Added members overviewPaulb232017-05-291-0/+8
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* | Added an help menuNuno Donato2017-05-261-0/+1
|/ | | | | Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry. Fixed #8921
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
| | | | this might cause bugs I haven't found yet..
* Added recent scripts to script editorPaulb232017-04-271-0/+9
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* Merge pull request #8417 from neikeq/hello-thereRémi Verschelde2017-04-201-3/+4
|\ | | | | External editor improvements and fixes
| * External editor improvements and fixesIgnacio Etcheverry2017-04-171-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default.
* | Convert indent on savePaulb232017-04-181-0/+4
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-77/+68
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+394
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.