| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Skeletal deform working | Juan Linietsky | 2018-05-04 | 1 | -2/+2 |
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| * | Skeleton for 2D WIP | Juan Linietsky | 2018-05-03 | 1 | -1/+3 |
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| * | WIP Polygon2D weight editing | Juan Linietsky | 2018-05-02 | 1 | -2/+21 |
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| * | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵ | Juan Linietsky | 2018-02-25 | 1 | -2/+7 |
| | | | | | support for in the future | ||||
| * | Ability to edit Polygon2D shape from within the UV editor, this will ↵ | Juan Linietsky | 2018-02-22 | 1 | -1/+11 |
| | | | | | eventually make it possible to in the future. | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -1/+2 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Fixes snapping and replaces the _draw_canvas by forward_canvas_draw | Gilles Roudiere | 2017-10-18 | 1 | -0/+0 |
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| * | Refactoring of polygon editors to a common code base | Bernhard Liebl | 2017-10-03 | 1 | -47/+14 |
| | | | | | includes rebase and manual application 67a706fc1b9721f3f06eef8be7312f175e2041ce and 4537977d6dd2a76580d9ab611a18634efab55c74 | ||||
| * | Remove dead ButtonGroup code | Rémi Verschelde | 2017-09-06 | 1 | -1/+0 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -2/+2 |
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| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -3/+3 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -12/+7 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+167 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
