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path: root/editor/plugins/path_editor_plugin.cpp
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* Fixes logically dead code (Coverity)Crazy-P2018-04-211-8/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename pos to position in user facing methods and variablesletheed2017-09-201-20/+20
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+4
* Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky2017-08-181-5/+13
* Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
* Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-031-1/+1
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-1/+1
* Applied clang-format.Ferenc Arn2017-05-251-205/+168
* Revive PathEditorPlugin.Ferenc Arn2017-05-241-21/+21
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-3/+3
* Add the ability to delete bezier path handles.Zaven Muradyan2017-04-161-14/+28
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-6/+6
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-2/+2
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+604