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path:
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editor
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plugins
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path_editor_plugin.cpp
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Author
Age
Files
Lines
*
Fixes logically dead code (Coverity)
Crazy-P
2018-04-21
1
-8
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-20
/
+20
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-4
/
+4
*
Properly manage drawing of primitives when they lack an area, fixes #8930
Juan Linietsky
2017-08-18
1
-5
/
+13
*
Add object type hint for docs
Poommetee Ketson
2017-07-19
1
-2
/
+2
*
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-07-03
1
-1
/
+1
*
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-03
1
-1
/
+1
*
Applied clang-format.
Ferenc Arn
2017-05-25
1
-205
/
+168
*
Revive PathEditorPlugin.
Ferenc Arn
2017-05-24
1
-21
/
+21
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-3
/
+3
*
Add the ability to delete bezier path handles.
Zaven Muradyan
2017-04-16
1
-14
/
+28
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-6
/
+6
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-2
/
+2
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+604