| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
| |
-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
|
| |
|
|
|
|
| |
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
|
| |
|
|
| |
Happy new year to the wonderful Godot community!
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
|
| |
|
|
|
| |
- Added gradient property
- Deleted duplicate code
|
|
|
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
|