| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixes a crash on draw_hover | groud | 2018-06-12 | 1 | -2/+8 |
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| * | Bring back 2D bone selection | Gilles Roudiere | 2018-05-15 | 1 | -0/+2 |
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| * | Fixes some 2d bones display problems | groud | 2018-05-05 | 1 | -2/+0 |
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| * | Fix bone refresh logic, closes #18564 | Juan Linietsky | 2018-05-04 | 1 | -0/+5 |
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| * | Made bone handling for actual Bone2D a special case. Make custom bones ↵ | Juan Linietsky | 2018-05-04 | 1 | -3/+17 |
| | | | | | appear like a custom (less important) option now. | ||||
| * | Fixes locks and groups on 2d editor | groud | 2018-05-02 | 1 | -1/+3 |
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| * | Fixes 2d editor panning not working | groud | 2018-04-23 | 1 | -1/+2 |
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| * | Displays node icon on hover | Gilles Roudiere | 2018-04-03 | 1 | -0/+3 |
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| * | Display nodes without rect's position | Gilles Roudiere | 2018-04-03 | 1 | -0/+1 |
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| * | Remove the selection rect for nodes that do not require it | Gilles Roudiere | 2018-04-03 | 1 | -3/+3 |
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| * | Fixes issues with selectable children and locks | Gilles Roudiere | 2018-04-03 | 1 | -1/+1 |
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| * | Fixes scrollbars in Canvas Item Editor | Gilles Roudiere | 2018-03-17 | 1 | -1/+2 |
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| * | Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport | Blazej Floch | 2018-03-02 | 1 | -0/+4 |
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| * | Merge pull request #16566 from groud/gui_input_rework | Rémi Verschelde | 2018-02-19 | 1 | -75/+50 |
| |\ | | | | | 2D Editor GUI input rework | ||||
| | * | 2D editor GUI input rework. Changes are: | Gilles Roudiere | 2018-02-16 | 1 | -75/+50 |
| | | | | | | | | | | | | | | | | | | | | | - The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally | ||||
| * | | Add a function to remove controls from containers | George Marques | 2018-02-13 | 1 | -0/+1 |
| |/ | | | | Closes #5968 | ||||
| * | - Fixes #15470 "Crash on drag and drop scene file on empty scene" | Blazej Floch | 2018-01-09 | 1 | -0/+1 |
| | | | | | | | | | | | - New: Allows for multiple files to be dragged over - Added error when multiple nodes are dropped in scene **without** scene root - Removed TTR: "This operation requires a single selected node.", "I see.." - Introduces TTR: "Can not instaniate multiple nodes without root." - Fixes "Can't add_child, already got a parent" error - Reduced multiple resource loading by casting - Make sure to not _show_resource_type_selector if only PackedScenes are being dropped | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde | 2018-01-04 | 1 | -2/+2 |
| |\ | | | | | renames "z" Node2D property to "z_index" | ||||
| | * | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 | 2018-01-03 | 1 | -2/+2 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| |/ | | | | Happy new year to the wonderful Godot community! | ||||
| * | When drag'n'drop (lets say, picture in 2D mode), automatically create ↵ | Dmitry Koteroff | 2017-11-22 | 1 | -0/+1 |
| | | | | | dragged resource as a root node if you haven't any yet. | ||||
| * | Remove preview when closing "change default type" dialog. | Andreas Haas | 2017-11-12 | 1 | -1/+2 |
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| * | Implement guides | Gilles Roudiere | 2017-10-24 | 1 | -8/+21 |
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| * | Fixes snapping and replaces the _draw_canvas by forward_canvas_draw | Gilles Roudiere | 2017-10-18 | 1 | -2/+3 |
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| * | Merge pull request #11821 from groud/margins_preset_menu | Rémi Verschelde | 2017-10-09 | 1 | -19/+54 |
| |\ | | | | | Replaces (and extends) the anchor menu to a Layout one | ||||
| | * | Extends the anchors menu to a presets | Gilles Roudiere | 2017-10-05 | 1 | -19/+54 |
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| * | | Fixes the pre drag rect not drawn correctly | Gilles Roudiere | 2017-10-03 | 1 | -0/+1 |
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| * | Fix zoom button not zooming on the screen center | Gilles Roudiere | 2017-10-01 | 1 | -0/+1 |
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| * | Add some options and reorganize the 2D editor menus. Makes available forced ↵ | Gilles Roudiere | 2017-09-18 | 1 | -5/+20 |
| | | | | | snapping. | ||||
| * | Implement smart snapping. Fixes a bug with anchors single-axis move (when ↵ | Gilles Roudiere | 2017-09-17 | 1 | -6/+18 |
| | | | | | they were rotated). | ||||
| * | Implement shortcuts to multiply/divide the grid step | Gilles Roudiere | 2017-09-17 | 1 | -0/+3 |
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| * | Implements rulers | Gilles Roudiere | 2017-09-17 | 1 | -3/+15 |
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| * | Split some functions to make the code more readable (maybe at the price of a ↵ | Gilles Roudiere | 2017-09-17 | 1 | -14/+11 |
| | | | | | neglibile performance loss) | ||||
| * | Make the shortcuts for setting the pivot editable | Gilles Roudiere | 2017-09-17 | 1 | -0/+3 |
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| * | Display draggable anchors only if the parent is not a container | Gilles Roudiere | 2017-09-17 | 1 | -9/+10 |
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| * | Displays margins values when moving the node | Gilles Roudiere | 2017-09-17 | 1 | -0/+2 |
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| * | Merge pull request #11274 from Rubonnek/keep-argument-names-consistent | Rémi Verschelde | 2017-09-17 | 1 | -1/+1 |
| |\ | | | | | Renamed function arguments to keep them consistent between declaration and implementation | ||||
| | * | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | 2017-09-14 | 1 | -1/+1 |
| | | | | | | | | | implementation | ||||
| * | | adds display of old bounding box as suggested by Zephilinox in issue #10936 | poke1024 | 2017-09-14 | 1 | -0/+2 |
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| * | Remove dead ButtonGroup code | Rémi Verschelde | 2017-09-06 | 1 | -1/+0 |
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| * | Merge pull request #10907 from SaracenOne/spatial_edit_drag | Rémi Verschelde | 2017-09-04 | 1 | -1/+1 |
| |\ | | | | | Added support for drag and drop in spatial editor. | ||||
| | * | Added support for drag and drop in spatial editor. | SaracenOne | 2017-09-03 | 1 | -1/+1 |
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| * | | 2DEditor: enhance viewport cursor shape | Poommetee Ketson | 2017-09-04 | 1 | -0/+1 |
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| * | | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -1/+1 |
| |/ | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -22/+0 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Fixed several memory leaks | Wilson E. Alvarez | 2017-08-25 | 1 | -0/+1 |
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| * | Adds a function to set Anchors with a layout preset | Gilles Roudiere | 2017-08-13 | 1 | -1/+1 |
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| * | Added the possibility to move all anchors at once when they are clustered | Gilles Roudiere | 2017-08-13 | 1 | -0/+1 |
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