| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -132/+120 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -1/+1 |
| |\ | | | | | Adds Engine::is_editor_hint() method | ||||
| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -1/+1 |
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| * | | Merge pull request #10300 from H4kor/anchor | Rémi Verschelde | 2017-08-16 | 1 | -7/+4 |
| |\ \ | | | | | | | Show Anchor even when Control-Node is hidden | ||||
| | * | | Showing anchor icon in editor if control-node is hidden (fixes #9542) | Niko Abeler | 2017-08-13 | 1 | -7/+4 |
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| * | | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | 2017-08-16 | 1 | -2/+2 |
| |\ \ | | | | | | | Updated function argument names | ||||
| | * | | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -2/+2 |
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| * | | Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 | Juan Linietsky | 2017-08-15 | 1 | -1/+1 |
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| * | | Avoids inverted anchors | Gilles Roudiere | 2017-08-13 | 1 | -8/+8 |
| | | | | | | | | | | | Add a push_opposite_anchor argument pushing the opposite anchor if needed | ||||
| * | | Adds a function to set Anchors with a layout preset | Gilles Roudiere | 2017-08-13 | 1 | -26/+19 |
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| * | | Added the possibility to move all anchors at once when they are clustered | Gilles Roudiere | 2017-08-13 | 1 | -1/+13 |
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| * | | Make anchors snap to each other | Gilles Roudiere | 2017-08-13 | 1 | -25/+30 |
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| * | | Displays percentages when dragging anchors | Gilles Roudiere | 2017-08-13 | 1 | -3/+46 |
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| * | | Simplifies the canvas editor code | Gilles Roudiere | 2017-08-13 | 1 | -50/+36 |
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| * | | Add lines to make understandable when anchors are snapped | Gilles Roudiere | 2017-08-13 | 1 | -22/+85 |
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| * | | Snap anchors when dragged, depending on the zoom level | Gilles Roudiere | 2017-08-13 | 1 | -1/+21 |
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| * | | Make anchors draggable | Gilles Roudiere | 2017-08-13 | 1 | -9/+92 |
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| * | | Add anchor visualization | Gilles Roudiere | 2017-08-13 | 1 | -38/+72 |
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| * | | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | 2017-08-13 | 1 | -2/+2 |
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| * | Improved add texture as node dialog | Daniel J. Ramirez | 2017-08-10 | 1 | -13/+15 |
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| * | Clean up canvas item when changing state, closes #5977 | Juan Linietsky | 2017-08-08 | 1 | -0/+2 |
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| * | Attempt to resolve #4673 | Juan Linietsky | 2017-08-08 | 1 | -1/+6 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -3/+3 |
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| * | Change the grid offset when the snap is set as relative | Gilles Roudiere | 2017-07-25 | 1 | -6/+15 |
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| * | Make uniform resize possible with side (top, left, right, bottom) | Gilles Roudiere | 2017-07-20 | 1 | -26/+30 |
| | | | | | handles. | ||||
| * | Replaced the hard-to-understand _select by _select_click_on_empty_area and ↵ | Gilles Roudiere | 2017-07-20 | 1 | -112/+65 |
| | | | | | | | | _select_click_on_item. Added some comments Removed commented code or useless ones | ||||
| * | Generalized _find_canvas_items_at_pos to remove _select_canvas_items_at_pos | Gilles Roudiere | 2017-07-20 | 1 | -68/+16 |
| | | | | | | Removed some useless parameters Removed old comments | ||||
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -4/+4 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Fixed button flat behavior when not in normal state. | Daniel J. Ramirez | 2017-07-18 | 1 | -0/+4 |
| | | | | | Also changed some buttons to flat mode | ||||
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -2/+2 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | Merge pull request #9577 from MarianoGnu/master | Rémi Verschelde | 2017-07-17 | 1 | -25/+33 |
| |\ | | | | | Add anchor shortcut to fit parent | ||||
| | * | Add anchor shortcut to fit parent | Mariano Suligoy | 2017-07-14 | 1 | -25/+33 |
| | | | | | | | | | Also remove old Edit -> Expand to Parent menu option | ||||
| * | | focus box size fix for new theme | toger5 | 2017-07-16 | 1 | -5/+0 |
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| * | Fix wrong cast to Node2D instead of Control | Rémi Verschelde | 2017-07-08 | 1 | -1/+1 |
| | | | | | As reported by @sanikoyes. | ||||
| * | Ability to set rotation and scaling pivot for controls. | Juan Linietsky | 2017-07-06 | 1 | -4/+54 |
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| * | Update some property names for animation keys. | Nuno Donato | 2017-06-24 | 1 | -10/+12 |
| | | | | | | Added rect_rotation too. Fixes #9337 | ||||
| * | Merge pull request #8407 from Jylhis/popup_item_select_hide | Thomas Herzog | 2017-06-20 | 1 | -0/+2 |
| |\ | | | | | Update PopupMenu hiding | ||||
| | * | Fix #7262 | Jylhis | 2017-04-14 | 1 | -0/+2 |
| | | | | | | | | | | | Disable PopupMenu hiding in snap settings of the TextureRegion editor and Edit menu of the scene | ||||
| * | | Add settings to pan canvas editor with scrolling | Sean Bohan | 2017-06-08 | 1 | -20/+48 |
| | | | | | | | | | | | | | | | | | | | This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed | ||||
| * | | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -40/+40 |
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| * | | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -11/+11 |
| | | | | | | | | | Make the naming consistent with other classes. | ||||
| * | | Fix crash when interacting with the 2d editor | George Marques | 2017-05-23 | 1 | -2/+2 |
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| * | | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -61/+62 |
| | | | | | | | | | this might cause bugs I haven't found yet.. | ||||
| * | | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | 2017-05-20 | 1 | -7/+2 |
| |\ \ | | | | | | | New customizable editor theme | ||||
| | * | | New customizable editor theme | volzhs | 2017-05-09 | 1 | -1/+1 |
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| | * | | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -6/+1 |
| | | | | | | | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | | | Implemented scrolling factor for smooth trackpad scrolling | toger5 | 2017-05-07 | 1 | -2/+2 |
| |/ / | | | | | | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | ||||
| * / | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -1/+6 |
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| * | Merge pull request #8342 from volzhs/error-signal-dnd | Rémi Verschelde | 2017-04-10 | 1 | -1/+1 |
| |\ | | | | | Fix signal error when starting editor | ||||
