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| author | Gilles Roudiere | 2017-07-30 15:32:22 +0200 |
|---|---|---|
| committer | Gilles Roudiere | 2017-08-13 21:20:13 +0200 |
| commit | b329cb9c71ff43d013bd29574db251ddebf9f245 (patch) | |
| tree | d5155c3a1be7b1104d4c2a7eaa8b94e8990d6a9e /editor/plugins/canvas_item_editor_plugin.cpp | |
| parent | fcff42dcb717478d963ce6ad197c5ed7bdfb080c (diff) | |
| download | godot-b329cb9c71ff43d013bd29574db251ddebf9f245.tar.gz godot-b329cb9c71ff43d013bd29574db251ddebf9f245.tar.zst godot-b329cb9c71ff43d013bd29574db251ddebf9f245.zip | |
Snap anchors when dragged, depending on the zoom level
Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index cbb983172..1fd343c4b 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -775,6 +775,24 @@ CanvasItemEditor::DragType CanvasItemEditor::_get_resize_handle_drag_type(const return DRAG_NONE; } +Vector2 CanvasItemEditor::_anchor_snap(Vector2 anchor) { + float radius = 0.05 / zoom; + if (fabs(anchor.x - ANCHOR_BEGIN) < radius) { + anchor.x = ANCHOR_BEGIN; + } else if (fabs(anchor.x - ANCHOR_CENTER) < radius) { + anchor.x = ANCHOR_CENTER; + } else if (fabs(anchor.x - ANCHOR_END) < radius) { + anchor.x = ANCHOR_END; + } + if (fabs(anchor.y - ANCHOR_BEGIN) < radius) { + anchor.y = ANCHOR_BEGIN; + } else if (fabs(anchor.y - ANCHOR_CENTER) < radius) { + anchor.y = ANCHOR_CENTER; + } else if (fabs(anchor.y - ANCHOR_END) < radius) { + anchor.y = ANCHOR_END; + } + return anchor; +} Vector2 CanvasItemEditor::_anchor_to_position(Control *p_control, Vector2 anchor) { ERR_FAIL_COND_V(!p_control, Vector2()); @@ -1319,6 +1337,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) { if (b) { bool ik_found = false; + bool first = true; while (b) { @@ -1563,10 +1582,11 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) { Control *control = canvas_item->cast_to<Control>(); if (control) { + // Drag and snap the anchor Vector2 anchor = _position_to_anchor(control, canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto - drag_from + drag_point_from)); + anchor = _anchor_snap(anchor); switch (drag) { - // Handles anchor dragging case DRAG_ANCHOR_TOP_LEFT: control->set_anchor(MARGIN_LEFT, anchor.x); control->set_anchor(MARGIN_TOP, anchor.y); |
