| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | 2017-09-12 | 1 | -6/+10 |
| |\ | | | | | Remove assignment and declarations in if statements | ||||
| | * | Remove assignment and declarations in if statements | Hein-Pieter van Braam | 2017-09-08 | 1 | -7/+10 |
| | | | | | | | | | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | ||||
| * | | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -2/+1 |
| |/ | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | ||||
| * | Restored auto snapping of controls to pixels, fixes #10847 and probably ↵ | Juan Linietsky | 2017-09-07 | 1 | -0/+3 |
| | | | | | several more issues. Made it optional in the project settings but defaults to true. | ||||
| * | Merge pull request #10907 from SaracenOne/spatial_edit_drag | Rémi Verschelde | 2017-09-04 | 1 | -17/+24 |
| |\ | | | | | Added support for drag and drop in spatial editor. | ||||
| | * | Added support for drag and drop in spatial editor. | SaracenOne | 2017-09-03 | 1 | -17/+24 |
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| * | | 2DEditor: enhance viewport cursor shape | Poommetee Ketson | 2017-09-04 | 1 | -0/+46 |
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| * | | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -11/+11 |
| | | | | | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -1/+1 |
| | | | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | added icon updating to most ui elements | toger5 | 2017-08-30 | 1 | -1/+42 |
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| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -200/+0 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| |\ | | | | | Added/Fixed null pointer checks | ||||
| | * | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 1 | -1/+1 |
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| * | | Merge pull request #10625 from Rubonnek/fixed-leaks | Rémi Verschelde | 2017-08-27 | 1 | -0/+4 |
| |\ \ | |/ |/| | Fixed several memory leaks | ||||
| | * | Fixed several memory leaks | Wilson E. Alvarez | 2017-08-25 | 1 | -0/+4 |
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| * | | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -132/+120 |
| |/ | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -1/+1 |
| |\ | | | | | Adds Engine::is_editor_hint() method | ||||
| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -1/+1 |
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| * | | Merge pull request #10300 from H4kor/anchor | Rémi Verschelde | 2017-08-16 | 1 | -7/+4 |
| |\ \ | | | | | | | Show Anchor even when Control-Node is hidden | ||||
| | * | | Showing anchor icon in editor if control-node is hidden (fixes #9542) | Niko Abeler | 2017-08-13 | 1 | -7/+4 |
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| * | | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | 2017-08-16 | 1 | -2/+2 |
| |\ \ | | | | | | | Updated function argument names | ||||
| | * | | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -2/+2 |
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| * | | Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 | Juan Linietsky | 2017-08-15 | 1 | -1/+1 |
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| * | | Avoids inverted anchors | Gilles Roudiere | 2017-08-13 | 1 | -8/+8 |
| | | | | | | | | | | | Add a push_opposite_anchor argument pushing the opposite anchor if needed | ||||
| * | | Adds a function to set Anchors with a layout preset | Gilles Roudiere | 2017-08-13 | 1 | -26/+19 |
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| * | | Added the possibility to move all anchors at once when they are clustered | Gilles Roudiere | 2017-08-13 | 1 | -1/+13 |
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| * | | Make anchors snap to each other | Gilles Roudiere | 2017-08-13 | 1 | -25/+30 |
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| * | | Displays percentages when dragging anchors | Gilles Roudiere | 2017-08-13 | 1 | -3/+46 |
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| * | | Simplifies the canvas editor code | Gilles Roudiere | 2017-08-13 | 1 | -50/+36 |
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| * | | Add lines to make understandable when anchors are snapped | Gilles Roudiere | 2017-08-13 | 1 | -22/+85 |
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| * | | Snap anchors when dragged, depending on the zoom level | Gilles Roudiere | 2017-08-13 | 1 | -1/+21 |
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| * | | Make anchors draggable | Gilles Roudiere | 2017-08-13 | 1 | -9/+92 |
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| * | | Add anchor visualization | Gilles Roudiere | 2017-08-13 | 1 | -38/+72 |
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| * | | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | 2017-08-13 | 1 | -2/+2 |
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| * | Improved add texture as node dialog | Daniel J. Ramirez | 2017-08-10 | 1 | -13/+15 |
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| * | Clean up canvas item when changing state, closes #5977 | Juan Linietsky | 2017-08-08 | 1 | -0/+2 |
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| * | Attempt to resolve #4673 | Juan Linietsky | 2017-08-08 | 1 | -1/+6 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -3/+3 |
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| * | Change the grid offset when the snap is set as relative | Gilles Roudiere | 2017-07-25 | 1 | -6/+15 |
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| * | Make uniform resize possible with side (top, left, right, bottom) | Gilles Roudiere | 2017-07-20 | 1 | -26/+30 |
| | | | | | handles. | ||||
| * | Replaced the hard-to-understand _select by _select_click_on_empty_area and ↵ | Gilles Roudiere | 2017-07-20 | 1 | -112/+65 |
| | | | | | | | | _select_click_on_item. Added some comments Removed commented code or useless ones | ||||
| * | Generalized _find_canvas_items_at_pos to remove _select_canvas_items_at_pos | Gilles Roudiere | 2017-07-20 | 1 | -68/+16 |
| | | | | | | Removed some useless parameters Removed old comments | ||||
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -4/+4 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Fixed button flat behavior when not in normal state. | Daniel J. Ramirez | 2017-07-18 | 1 | -0/+4 |
| | | | | | Also changed some buttons to flat mode | ||||
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -2/+2 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | Merge pull request #9577 from MarianoGnu/master | Rémi Verschelde | 2017-07-17 | 1 | -25/+33 |
| |\ | | | | | Add anchor shortcut to fit parent | ||||
| | * | Add anchor shortcut to fit parent | Mariano Suligoy | 2017-07-14 | 1 | -25/+33 |
| | | | | | | | | | Also remove old Edit -> Expand to Parent menu option | ||||
| * | | focus box size fix for new theme | toger5 | 2017-07-16 | 1 | -5/+0 |
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| * | Fix wrong cast to Node2D instead of Control | Rémi Verschelde | 2017-07-08 | 1 | -1/+1 |
| | | | | | As reported by @sanikoyes. | ||||
