aboutsummaryrefslogtreecommitdiff
path: root/editor/plugins/asset_library_editor_plugin.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Fix #16069, #19292, #19267 and #18940Guilherme Felipe2018-06-061-0/+1
|
* Fix AssetLib image loadingKarolis K2018-05-211-3/+14
|
* AssetLib pagination modificationsKarolis K2018-05-161-32/+32
|
* Merge pull request #18797 from TailyFair/assetlib-video-overlayRémi Verschelde2018-05-141-1/+17
|\ | | | | Added video thumbnail overlay in asset description
| * Thumbnail overlay for videos in AssetLibKarolis K2018-05-111-1/+17
| |
* | Fix icon if remote icon load failsKarolis K2018-05-101-5/+6
|/
* Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-varRémi Verschelde2018-05-011-12/+2
|\ | | | | Fix Coverity reports of uninitialized scalar variable
| * Fix Coverity reports of uninitialized scalar variableRémi Verschelde2018-04-191-12/+2
| | | | | | | | | | | | | | | | | | | | | | Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token).
* | Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-4/+4
|/
* Revert "Unify http- and percent- encode/decode"Pedro J. Estébanez2018-04-121-1/+1
| | | | This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f.
* Unify http- and percent- encode/decodePedro J. Estébanez2018-03-271-1/+1
| | | | | There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative). This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
* Merge pull request #17013 from Noshyaar/themeRémi Verschelde2018-03-131-3/+5
|\ | | | | Update icons when theme changed
| * Update icons when theme changedPoommetee Ketson2018-02-251-3/+5
| |
* | More threading in AssetLibFabio Alessandrelli2018-02-281-0/+2
|/ | | | AssetLib now uses thread as requested to download previews and items
* Refactor version macros and fix related bugsRémi Verschelde2018-02-231-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
* Fix #16773 (Rename "Install" to "Download" in AssetLib)Artem Varaksa2018-02-171-1/+1
|
* Remove debugging prints related to the asset libraryHugo Locurcio2018-02-051-10/+0
|
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Enhance undoredo action name, TTR, cleanupPoommetee Ketson2017-12-121-1/+1
|
* Project Manager: Fix Templates search signal connection.Andreas Haas2017-12-091-1/+7
| | | | Fixes #13921
* Ask users to explore official projects when none is loaded.Juan Linietsky2017-11-261-0/+4
|
* Merge pull request #13008 from Chaosus/assetstorefixesRémi Verschelde2017-11-201-15/+28
|\ | | | | Few fixes for asset store browser
| * Few fixes for asset store browserChaosus2017-11-201-15/+28
| |
* | Use new XDG folders to dehardcode pathsRémi Verschelde2017-11-191-4/+4
| |
* | EditorSettings: Rename settings_path to settings_dirRémi Verschelde2017-11-171-4/+4
|/ | | | Also to prepare for upcoming refactoring for XDG support.
* Enable asset store for godot 3.0Chaosus2017-11-091-4/+6
|
* Removed most of the custom colors from the interface.Daniel J. Ramirez2017-09-251-1/+1
|
* Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-1/+1
| | | | set_anchors_and_margins_preset(PRESET_WIDE)
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-0/+1486
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.