| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add option to renormalize mipmaps when generating them for normalmaps. | Juan Linietsky | 2018-04-29 | 1 | -1/+1 |
| | | | | | Reduces some aliasing. | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | 2017-09-13 | 1 | -3/+4 |
| | | | | | [ci skip] | ||||
| * | Added a warning for when a PC compression is not found for the project, ↵ | Juan Linietsky | 2017-09-05 | 1 | -1/+8 |
| | | | | | closes #10626 | ||||
| * | updated import settings loader to 'svg/scale' fixes: #10815 | toger5 | 2017-08-31 | 1 | -1/+1 |
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| * | moved 'scale import setting' into svg section | toger5 | 2017-08-30 | 1 | -1/+1 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Added support for SVG | Daniel J. Ramirez | 2017-08-20 | 1 | -10/+3 |
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| * | Fix equality when assignment intended | Pedro J. Estébanez | 2017-08-01 | 1 | -1/+1 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -9/+9 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -4/+4 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 1 | -1/+1 |
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| * | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -10/+61 |
| | | | | | -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | ||||
| * | Add ETC1/ETC2 compression support though etc2comp. | Ferenc Arn | 2017-05-31 | 1 | -5/+9 |
| | | | | | | | Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457. | ||||
| * | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | 2017-05-31 | 1 | -1/+1 |
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| * | Several fixes related to PBR and Environment | Juan Linietsky | 2017-05-30 | 1 | -1/+3 |
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| * | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | 2017-05-26 | 1 | -5/+16 |
| | | | | | | | -Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 | ||||
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -33/+34 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -128/+102 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 |
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| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+393 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
