| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | 2018-04-22 | 1 | -4/+4 |
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| * | Ability to import .escn files, which is just a .tscn but with forced import. | Juan Linietsky | 2018-01-30 | 1 | -0/+23 |
| | | | | | This works together with the new Blender to Godot exporter. | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Property install export templates when downloaded from http | Juan Linietsky | 2017-12-17 | 1 | -0/+6 |
| | | | | | added a scale parameter for scene import | ||||
| * | Fixes how transform is applied to geometry in UV unwrap | Juan Linietsky | 2017-12-17 | 1 | -6/+6 |
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| * | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 1 | -120/+0 |
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| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -2/+2 |
| | | | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | ||||
| * | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 1 | -59/+114 |
| | | | | | | | | | -Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | ||||
| * | Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵ | Juan Linietsky | 2017-12-07 | 1 | -0/+152 |
| | | | | | converters more easily. | ||||
| * | ability to keep user tracks when importing animations, closes #12801 | Juan Linietsky | 2017-12-07 | 1 | -3/+27 |
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| * | -Fixed height fog (was broken) | Juan Linietsky | 2017-11-25 | 1 | -1/+4 |
| | | | | | -Make sure materials are named in OBJ importer, so they can be saved outside as resources. | ||||
| * | Add importer option to make meshes bakeable by default. | Juan Linietsky | 2017-11-25 | 1 | -3/+10 |
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| * | Merge pull request #12717 from NathanWarden/material_import_fix | Rémi Verschelde | 2017-11-20 | 1 | -7/+13 |
| |\ | | | | | Fixed a bug where materials and/or meshes weren't assigned to scene on first import. | ||||
| | * | Fixed a bug where materials weren't assigned to scene on first import. | Nathan Warden | 2017-11-07 | 1 | -7/+13 |
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| * | | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -1/+1 |
| | | | | | | | | | Fixes #12973. | ||||
| * | | Added 'convcol' flag for importing meshes as convex collision and completed code | Saracen | 2017-11-16 | 1 | -19/+68 |
| |/ | | | | for parsing collision flags to mesh data. | ||||
| * | Restores functionality of the use_compression flag in the Collada importer. | Saracen | 2017-11-01 | 1 | -0/+3 |
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| * | Correct spelling SEPERATE -> SEPARATE to fix build | Leon Krause | 2017-09-21 | 1 | -3/+3 |
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| * | Fix import order, so scenes are imported after textures. | Juan Linietsky | 2017-09-20 | 1 | -5/+5 |
| | | | | | Also fix bugs when meshes are always generated. | ||||
| * | Fixed Typo: 'Seperate' to 'Separate' | Indah Sylvia | 2017-09-19 | 1 | -7/+7 |
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| * | Merge pull request #11066 from SaracenOne/animation_external_resources | Hein-Pieter van Braam | 2017-09-12 | 1 | -7/+38 |
| |\ | | | | | Allow animations to be saved to external files during scene import. | ||||
| | * | Allow animations to be saved to external files during scene import. | SaracenOne | 2017-09-11 | 1 | -7/+38 |
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| * | | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | 2017-09-12 | 1 | -2/+2 |
| |\ \ | | | | | | | Remove assignment and declarations in if statements | ||||
| | * | | Remove assignment and declarations in if statements | Hein-Pieter van Braam | 2017-09-08 | 1 | -2/+2 |
| | |/ | | | | | | | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | ||||
| * / | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -1/+1 |
| |/ | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | ||||
| * | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | 2017-08-31 | 1 | -1/+2 |
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| * | Changed defaults, as it seems to be obviousy better to keep materials ↵ | Juan Linietsky | 2017-08-29 | 1 | -2/+2 |
| | | | | | outside by default.. | ||||
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -171/+0 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 1 | -2/+2 |
| | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | ||||
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -53/+49 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Remove an assignment to self | Hein-Pieter van Braam | 2017-08-23 | 1 | -1/+0 |
| | | | | | | This line does a = a and has a FIXME line. It seems that reduz can't think of a reason for it either, so here it goes. | ||||
| * | Make sure local to scene resources are initialized after loading all nodes, ↵ | Juan Linietsky | 2017-08-18 | 1 | -6/+10 |
| | | | | | fixes #9438 | ||||
| * | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | 2017-08-17 | 1 | -3/+3 |
| | | | | | opened, but have to check in detail.. | ||||
| * | ResourceImporterScene: fix 'bult' typo | Poommetee Ketson | 2017-08-08 | 1 | -1/+1 |
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| * | small grammar fix | Juan Linietsky | 2017-07-23 | 1 | -3/+3 |
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| * | -Ability to set default import presets for type | Juan Linietsky | 2017-07-23 | 1 | -19/+88 |
| | | | | | | | -More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview | ||||
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -6/+3 |
| | | | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | ||||
| * | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg | 2017-07-03 | 1 | -1/+1 |
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| * | Complete changing of resource extensions | George Marques | 2017-06-16 | 1 | -3/+3 |
| | | | | | Some places were missing in e42d59f. | ||||
| * | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -13/+13 |
| | | | | | -Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -16/+18 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -419/+345 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
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| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+1328 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
