| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #19193 from tagcup/quat_norm | Juan Linietsky | 2018-06-25 | 1 | -2/+1 |
| |\ | | | | | Fixed Basis -> Quat conversions, added a few safety checks. | ||||
| | * | Fixed Basis -> Quat conversions, added a few safety checks. | tagcup | 2018-05-27 | 1 | -2/+1 |
| | | | | | | | | | Fixes #19027. | ||||
| * | | fix default glTF metallic & roughness factor values | Rodolfo Ribeiro Gomes | 2018-06-21 | 1 | -2/+5 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The glTF 2.0 spec says that these pbrMetallicRoughness material properties should be set as 1.0 by default. In fact, KhronosGroup's official Blender Exporter does not even write down those parameters if they are set as 1.0. However, Godot import them as 0.0. https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#pbrmetallicroughness Fixes: #19613 https://github.com/godotengine/godot/issues/19613 | ||||
| * | | Import morph target names from glTF | Pedro J. Estébanez | 2018-06-14 | 1 | -1/+4 |
| |/ | | | | If mesh.extras.targetNames is available. Keep the former naming pattern as fallback. | ||||
| * | Use mimetype according to glTF spec. | Yaakuro | 2018-05-10 | 1 | -1/+1 |
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| * | Fix skeleton import from glTF | Pedro J. Estébanez | 2018-04-06 | 1 | -5/+10 |
| | | | | | | | For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes. Fixes #17808. | ||||
| * | Fix animation length from glTF not correctly set | Pedro J. Estébanez | 2018-03-19 | 1 | -4/+3 |
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| * | Fix glTF not accepting VEC3 colors | Pedro J. Estébanez | 2018-03-19 | 1 | -3/+11 |
| | | | | | Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process. | ||||
| * | gltf: improve embedded data discovery | Florian Zwoch | 2018-02-21 | 1 | -1/+2 |
| | | | | | Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream". | ||||
| * | Fixes to GLTF2 importer skeleton positioning, though vertex bone indices ↵ | Juan Linietsky | 2018-01-05 | 1 | -14/+42 |
| | | | | | still look broken somehow.. | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+30 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵ | Juan Linietsky | 2017-12-28 | 1 | -135/+147 |
| | | | | | this case), fixes #13393 | ||||
| * | Fix importing GLTF meshes as external files. | Webster Sheets | 2017-12-09 | 1 | -1/+4 |
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| * | Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵ | Juan Linietsky | 2017-12-07 | 1 | -1/+1 |
| | | | | | converters more easily. | ||||
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 1 | -8/+10 |
| | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
| * | Fix for #12056, though GTLF import of that file is still incorrect. | Webster Sheets | 2017-11-12 | 1 | -2/+4 |
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| * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -3/+3 |
| | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Fixed missing return value in glTF2.0 importer camera, closes #10130 | Juan Linietsky | 2017-09-01 | 1 | -0/+2 |
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| * | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -1/+1 |
| | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Fix the channels gltf importer uses for metallic and AO textures. | Ferenc Arn | 2017-08-28 | 1 | -1/+2 |
| | | | | | | | Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite. Fixes #10700. | ||||
| * | Full GLTF 2.0 Specification support! cheers! | Juan Linietsky | 2017-08-03 | 1 | -9/+536 |
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| * | -Added GLTF scene support (still missing animations and .glb extension) | Juan Linietsky | 2017-08-02 | 1 | -0/+1581 |
| -Fixed bugs regarding tangent generation in SurfaceTool | |||||
