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* Improved theme generation, and other fixesDaniel J. Ramirez2017-09-121-3/+3
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* Modify inertia implementation for freelook and orbittoger52017-09-071-2/+8
| | | | | | | | | | - freelook now uses position based inertia (holding a key for a specific time always rults in the same distance traveled independent of inertia setting) - orbit inertia now is angle bases. (not transformation based) -> camera always takes the same path. - added setting for orbit inertia - added setting hints for freelook settings.
* Merge pull request #10901 from toger5/script_background_cleanupRémi Verschelde2017-09-041-1/+0
|\ | | | | StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
| * Revert "added setting to override the theme background with editor theme color"toger52017-09-021-1/+0
| | | | | | | | This reverts commit ce4eb307789eb86261afecc1400de5e5b0832400.
* | Added setting to toggle auto indentPaulb232017-08-311-0/+1
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* Merge pull request #10766 from poke1024/project-manager-dirRémi Verschelde2017-08-311-1/+1
|\ | | | | Adds default directory for default_project_path
| * Adds default directory for default_project_pathpoke10242017-08-311-1/+1
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* | added setting for icon/font color: auto,dark,lighttoger52017-08-301-0/+2
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* | White Themetoger52017-08-301-1/+1
|/ | | | | | | - almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme
* Merge pull request #10614 from poke1024/realtime-polygon-2dRémi Verschelde2017-08-281-0/+1
|\ | | | | Adds realtime updates to polygon 2d editing
| * polygon2d realtime editingBernhard Liebl2017-08-261-0/+1
| | | | | | | | editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting
* | Merge pull request #10667 from Zylann/freelook_inertiaRémi Verschelde2017-08-281-0/+1
|\ \ | | | | | | Added freelook inertia
| * | Added freelook inertiaMarc Gilleron2017-08-271-0/+1
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* | | Merge pull request #10591 from Rubonnek/possible-null-ptr-dereferenceRémi Verschelde2017-08-271-2/+2
|\ \ \ | | | | | | | | Added/Fixed null pointer checks
| * | | Added/Fixed null pointer checksWilson E. Alvarez2017-08-261-2/+2
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* | | Merge pull request #10625 from Rubonnek/fixed-leaksRémi Verschelde2017-08-271-0/+2
|\ \ \ | |/ / |/| | Fixed several memory leaks
| * | Fixed several memory leaksWilson E. Alvarez2017-08-251-0/+2
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* | Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-21/+15
| | | | | | | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* | -Massive clean up to gizmosJuan Linietsky2017-08-261-0/+6
| | | | | | | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
* | Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+1
|/ | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Merge pull request #10507 from toger5/override_code_them_bgRémi Verschelde2017-08-221-0/+1
|\ | | | | added setting to override the theme background with editor theme color
| * added setting to override the theme background with editor theme colortoger52017-08-211-0/+1
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* | Increased smooth scroll speed and added user settingPaulb232017-08-211-0/+1
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* | Fix mismatched hints for filesystem/import/pvrtc_texture_toolRémi Verschelde2017-08-201-3/+2
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* | Reduced default orbit sensitivity for smoother rotationMarc Gilleron2017-08-201-1/+1
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* | Merge pull request #10473 from akien-mga/run_window_placement_defaultRémi Verschelde2017-08-201-1/+1
|\ \ | | | | | | Rename "Default" window placement mode to "Top Left"
| * | Rename "Default" window placement mode to "Top Left"Rémi Verschelde2017-08-201-1/+1
| |/ | | | | | | It is no longer the default value ;)
* / Added option for mouse orbit sensitivityMarc Gilleron2017-08-191-0/+2
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* Added smooth scrolling to TextEditPaulb232017-08-191-0/+1
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* Updated function argument namesWilson E. Alvarez2017-08-121-4/+4
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* Builtin script template loading improvementstoger52017-08-041-10/+36
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* Added configurable modifier key to activate freelookMarc Gilleron2017-07-231-1/+5
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-2/+2
| | | | -Added system for feature overrides, it's pretty cool :)
* Improvements and fixes for the default theme.Daniel J. Ramirez2017-07-161-3/+6
| | | | Added customizable border size and window highlight.
* Add default GDScript templates.Andreas Haas2017-07-121-0/+15
| | | | | Adds some default templates, an empty one (that just extends the base class) and one without the comments. Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these.
* Change default color of script editor text selectionRémi Verschelde2017-06-271-1/+1
| | | | Supersedes and closes #9388.
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
| | | | -Fixded BackBuffercopy object
* Merge pull request #9304 from Noshyaar/pr-saveRémi Verschelde2017-06-261-0/+3
|\ | | | | EditorNode: add Save/Discard/Cancel dialog
| * EditorNode: enhance save/quit dialogPoommetee Ketson2017-06-271-0/+3
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* | BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
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* Complete changing of resource extensionsGeorge Marques2017-06-161-2/+2
| | | | Some places were missing in e42d59f.
* Increase the default perspective camera FOVHugo Locurcio2017-06-161-1/+1
| | | | | This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
* Merge pull request #9196 from volzhs/scene-tabRémi Verschelde2017-06-161-0/+6
|\ | | | | Enhance scene tabs
| * Enhance scene tabsvolzhs2017-06-161-0/+6
| | | | | | | | | | | | | | | | - show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
* | Add ability to use custom script templates.Andreas Haas2017-06-131-0/+25
|/ | | | | | | | | | Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
* EditorSettings: Default game window placement to Centered.Andreas Haas2017-06-121-1/+1
| | | | Fixes #8890
* Add settings to pan canvas editor with scrollingSean Bohan2017-06-081-0/+2
| | | | | | | | | This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed
* Merge pull request #8974 from Paulb23/script_overviewRémi Verschelde2017-06-051-0/+2
|\ | | | | Added script overview
| * Added members overviewPaulb232017-05-291-0/+2
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* | Added color presets for easy theme switchingNuno Donato2017-05-261-2/+4
|/ | | | Also tweaked the default colors (darker and less satured)