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authortoger52017-08-15 19:30:53 +0200
committertoger52017-08-30 21:44:48 +0200
commitb2f70ca10cfa84e8064e1ff2afbcb78d42849b28 (patch)
tree9993438975bff23cde956f00f0e8bcf3e59c691d /editor/editor_settings.cpp
parent8610654c5861a0f2508fec8c4f89b1e5323644df (diff)
downloadgodot-b2f70ca10cfa84e8064e1ff2afbcb78d42849b28.tar.gz
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White Theme
- almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme
Diffstat (limited to 'editor/editor_settings.cpp')
-rw-r--r--editor/editor_settings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 6398bd162..d2b87e63a 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -570,7 +570,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("interface/quit_confirmation", true);
set("interface/theme/preset", 0);
- hints["interface/theme/preset"] = PropertyInfo(Variant::INT, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Grey,Godot 2,Arc,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ hints["interface/theme/preset"] = PropertyInfo(Variant::INT, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Grey,Godot 2,Arc,Light,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
set("interface/theme/base_color", Color::html("#323b4f"));
hints["interface/theme/highlight_color"] = PropertyInfo(Variant::COLOR, "interface/theme/highlight_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
set("interface/theme/highlight_color", Color::html("#699ce8"));