diff options
| author | toger5 | 2017-08-15 19:30:53 +0200 |
|---|---|---|
| committer | toger5 | 2017-08-30 21:44:48 +0200 |
| commit | b2f70ca10cfa84e8064e1ff2afbcb78d42849b28 (patch) | |
| tree | 9993438975bff23cde956f00f0e8bcf3e59c691d /editor/editor_settings.cpp | |
| parent | 8610654c5861a0f2508fec8c4f89b1e5323644df (diff) | |
| download | godot-b2f70ca10cfa84e8064e1ff2afbcb78d42849b28.tar.gz godot-b2f70ca10cfa84e8064e1ff2afbcb78d42849b28.tar.zst godot-b2f70ca10cfa84e8064e1ff2afbcb78d42849b28.zip | |
White Theme
- almost all the colors are generated now. They get adapted based on
the theme color. All the correct icons are used
- error label now uses error color
- added missing button colors in editor theme
Diffstat (limited to 'editor/editor_settings.cpp')
| -rw-r--r-- | editor/editor_settings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 6398bd162..d2b87e63a 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -570,7 +570,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { set("interface/quit_confirmation", true); set("interface/theme/preset", 0); - hints["interface/theme/preset"] = PropertyInfo(Variant::INT, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Grey,Godot 2,Arc,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + hints["interface/theme/preset"] = PropertyInfo(Variant::INT, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Grey,Godot 2,Arc,Light,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); set("interface/theme/base_color", Color::html("#323b4f")); hints["interface/theme/highlight_color"] = PropertyInfo(Variant::COLOR, "interface/theme/highlight_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); set("interface/theme/highlight_color", Color::html("#699ce8")); |
