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path: root/editor/editor_run.cpp
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix player window centering on macOS retina screensBernhard Liebl2017-12-101-1/+8
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* Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez2017-09-131-0/+4
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-211-13/+11
| | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there
* Tweak command-line arguments to make them more UNIX-likeHugo Locurcio2017-08-211-11/+11
| | | | Also improves the command-line help text readability.
* simplify the way window is allowed to steal focus, no longer relying on ↵Juan Linietsky2017-08-201-2/+2
| | | | project.godot. Closes #9459
* Rename "Default" window placement mode to "Top Left"Rémi Verschelde2017-08-201-1/+1
| | | | It is no longer the default value ;)
* Revert "Second take at making command-line arguments more UNIX-like + ↵Juan Linietsky2017-08-191-18/+20
| | | | main.cpp and help cleanup"
* Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-191-12/+10
| | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
* Tweak command-line arguments to make them more UNIX-likeHugo Locurcio2017-08-191-11/+11
| | | | Also improves the command-line help text readability.
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
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* Revert "Tweak command-line arguments to make them more UNIX-like"Juan Linietsky2017-08-021-11/+11
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* Tweak command-line arguments to make them more UNIX-likeHugo Locurcio2017-08-021-11/+11
| | | | Also improves the command-line help text readability.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-6/+6
| | | | -Added system for feature overrides, it's pretty cool :)
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-4/+4
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli2017-06-101-1/+2
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* Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-051-6/+6
|\ | | | | renamed all Rect2.pos to Rect2.position
| * renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-6/+6
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* | Update window size property names for editor runGeorge Marques2017-06-041-4/+4
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* Display remote_host/port in network->debug settingsFabio Alessandrelli2017-05-091-1/+1
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* Allow selecting editor debug host and port.Fabio Alessandrelli2017-05-091-1/+2
| | | | Possibly fixes various editor<->debugger connection related problems.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-56/+48
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+211
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.