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* | | | Merge pull request #17435 from poke1024/output-error-iconRémi Verschelde2018-03-131-1/+2
|\ \ \ \ | | | | | | | | | | Show error icon at "Output" in case of errors
| * | | | Show error icon at "Output" in case of errorsBernhard Liebl2018-03-111-1/+2
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* / / / EditorNode: fix clicking ok keeps trying to savePoommetee Ketson2018-03-111-0/+3
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* | | 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-0/+2
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* | | Fix typos with codespellluz.paz2018-02-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
* | | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-1/+3
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* | | Added an auto quit and auto build flag to the command line options.Nathan Warden2018-02-191-3/+3
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* | Merge pull request #15862 from poke1024/esc-close-dockRémi Verschelde2018-02-141-0/+6
|\ \ | | | | | | Make KEY_ESCAPE close all output/debugger docks on bottom
| * | Make KEY_ESCAPE close all output/debugger docks on bottomBernhard Liebl2018-01-191-0/+6
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* | | Small changes to the "Recent Scenes" menu.Michael Alexsander Silva Dias2018-02-021-31/+22
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* | | Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky2018-01-301-0/+4
|/ / | | | | | | This works together with the new Blender to Godot exporter.
* | Fix typos in code and docs with codespellRémi Verschelde2018-01-181-2/+2
| | | | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* | Properly save the new save safe setting, avoid crash.Juan Linietsky2018-01-121-2/+2
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* | Attempt renaming multiple times on safe file save, and make the behavior ↵Juan Linietsky2018-01-121-1/+1
|/ | | | optional. Fixes #14339.
* Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch2018-01-081-1/+1
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* Merge pull request #15438 from endragor/export-after-importRémi Verschelde2018-01-071-36/+36
|\ | | | | Perform export after import is fully complete
| * Perform export after import is fully completeRuslan Mustakov2017-12-301-36/+36
| | | | | | | | | | | | Previously command line export would go simultaneously with reimport, which caused final package to either miss something or contain outdated assets or perhaps even broken ones.
* | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky2018-01-061-0/+5
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* | Avoid crashing when dependencies on inherited/instanced scenes cant be ↵Juan Linietsky2018-01-051-1/+8
| | | | | | | | satisfied, fixes #15298
* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* | Fix crash in OS::execute on FreeBSDRémi Verschelde2018-01-041-1/+1
| | | | | | | | | | As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
* | Merge pull request #15226 from volzhs/copy-resourceRémi Verschelde2018-01-031-1/+2
|\ \ | | | | | | Copy resource with specific extension
| * | Copy resource with specific extensionvolzhs2018-01-011-1/+2
| |/ | | | | | | Fix #15169
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | | | | | Happy new year to the wonderful Godot community!
* | Fixed right dock dragger not disappearing when there is no docks there.Michael Alexsander Silva Dias2017-12-221-1/+15
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* EditorSettings: Move scene tab options to their dedicated categoryRémi Verschelde2017-12-201-3/+3
| | | | Fixes #14870.
* Good while it lasted, restored full 3D for 2D viewport, as required for ↵Juan Linietsky2017-12-191-1/+1
| | | | Canvas BG mode. Fixes #14540
* Cleanup some #if 0'd codeRémi Verschelde2017-12-171-9/+1
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* -Added new scene conversion to binary on export (disabled by default, please ↵Juan Linietsky2017-12-151-0/+5
| | | | | | test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved
* GDScript files are converted to binary on export now.Juan Linietsky2017-12-141-0/+1
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* -Add lightmapperJuan Linietsky2017-12-141-4/+6
| | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
* Fixed close current scene closing the wrong scene, issue 13844Paulb232017-12-101-0/+3
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* Style: Re-apply clang-format over recent invalid additionsRémi Verschelde2017-12-101-1/+0
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* Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵Juan Linietsky2017-12-071-0/+2
| | | | converters more easily.
* Merge pull request #14348 from waldson/feature-set-main-screen-plugin-iconGeorge Marques2017-12-071-2/+15
|\ | | | | Add method on EditorPlugin to set main screen plugins icons
| * Add method to set main screen plugin iconWaldson Patrício2017-12-061-2/+15
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* | Reduce some graphics memory usage by disabling unnecesary modes, closes #12831Juan Linietsky2017-12-061-0/+2
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* | Fix and rewrite folding logic, closes #14005, closes #13421Juan Linietsky2017-12-061-3/+5
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* Make sure the scene warning of changes may be lost is only for scenes, fixes ↵Juan Linietsky2017-12-051-1/+1
| | | | #13970
* Merge pull request #13977 from waldson/fix-stop-scene-always-activeAndreas Haas2017-12-051-1/+4
|\ | | | | Fix stop button always enabled
| * Fix stop button always enabled (issue #13933)Waldson Patrício2017-12-041-1/+4
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* | Small fixes to #13233Dmitry Koteroff2017-11-281-5/+0
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* | Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2Rémi Verschelde2017-11-261-1/+25
|\ \ | | | | | | Inspector: Implemented a collapse/expand all (v2)
| * | Implemented a collapse/expand all feature request for Inspector (issue ↵Dmitry Koteroff2017-11-241-1/+25
| | | | | | | | | | | | | | | | | | | | | | | | #9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes.
* | | Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385Rémi Verschelde2017-11-261-2/+41
|\ \ \ | | | | | | | | Restore scenes on startup, issue 2385
| * | | Restore scenes on startup, issue 2385Paulb232017-11-241-2/+41
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* | | Merge pull request #13298 from YeldhamDev/translation_layoutRémi Verschelde2017-11-261-7/+11
|\ \ \ | | | | | | | | Fix not being able to select an editor layout created in another language
| * | | Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias2017-11-261-7/+11
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* / / Universalize draw-over API for EditorPluginsPedro J. Estébanez2017-11-241-2/+11
|/ / | | | | | | | | | | | | | | | | - Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
* | Fix loop of scene tabs updatesRémi Verschelde2017-11-211-1/+2
| | | | | | | | | | It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it.