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| author | Juan Linietsky | 2018-02-21 09:38:21 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2018-02-21 09:39:09 -0300 |
| commit | 9e3a1e5401f9f807085547de0ecc3f527610daa4 (patch) | |
| tree | ac58cd4f27e9dfe8ed550dfce9bfc442f29cd05a /editor/editor_node.cpp | |
| parent | 1c77fdcc8516cf2f0c5083d4840a684b9ad90958 (diff) | |
| download | godot-9e3a1e5401f9f807085547de0ecc3f527610daa4.tar.gz godot-9e3a1e5401f9f807085547de0ecc3f527610daa4.tar.zst godot-9e3a1e5401f9f807085547de0ecc3f527610daa4.zip | |
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Diffstat (limited to 'editor/editor_node.cpp')
| -rw-r--r-- | editor/editor_node.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 6d94aedfa..3ef6d65ab 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -100,6 +100,7 @@ #include "editor/plugins/shader_editor_plugin.h" #include "editor/plugins/shader_graph_editor_plugin.h" #include "editor/plugins/spatial_editor_plugin.h" +#include "editor/plugins/sprite_editor_plugin.h" #include "editor/plugins/sprite_frames_editor_plugin.h" #include "editor/plugins/style_box_editor_plugin.h" #include "editor/plugins/texture_editor_plugin.h" @@ -5671,6 +5672,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(AnimationTreeEditorPlugin(this))); add_editor_plugin(memnew(MeshLibraryEditorPlugin(this))); add_editor_plugin(memnew(StyleBoxEditorPlugin(this))); + add_editor_plugin(memnew(SpriteEditorPlugin(this))); add_editor_plugin(memnew(ParticlesEditorPlugin(this))); add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this))); add_editor_plugin(memnew(ItemListEditorPlugin(this))); @@ -5693,7 +5695,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(CollisionShape2DEditorPlugin(this))); add_editor_plugin(memnew(CurveEditorPlugin(this))); add_editor_plugin(memnew(TextureEditorPlugin(this))); - add_editor_plugin(memnew(MeshEditorPlugin(this))); + add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); add_editor_plugin(memnew(NavigationMeshEditorPlugin(this))); |
