| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky | 2018-06-18 | 1 | -1/+22 |
| | | | | | -Added ability to edit resources from built-in inspector (wip, needs testing and feedback) | ||||
| * | Merge pull request #15489 from willnationsdev/gdnative-hook | Max Hilbrunner | 2018-05-26 | 1 | -0/+12 |
| |\ | | | | | Add EditorPlugin.build() build callbacks | ||||
| | * | Add EditorPlugin.build() build callbacks | Will Nations | 2018-01-08 | 1 | -0/+12 |
| | | | |||||
| * | | Merge pull request #15928 from StateOff/feature_batch_rename | Rémi Verschelde | 2018-05-08 | 1 | -2/+2 |
| |\ \ | | | | | | | Implements "Batch Rename" editor tool. | ||||
| | * | | Implements "Batch Rename" editor tool. | Blazej Floch | 2018-01-22 | 1 | -2/+2 |
| | | | | |||||
| * | | | Merge pull request #15640 from willnationsdev/resource-saved-signal | Max Hilbrunner | 2018-05-07 | 1 | -0/+8 |
| |\ \ \ | | | | | | | | | Added EditorPlugin 'resource_saved' signal | ||||
| | * | | | Added EditorPlugin 'resource_saved' signal | Will Nations | 2018-01-31 | 1 | -0/+8 |
| | | |/ | |/| | |||||
| * | | | hide tab changed debug print | Alexander Holland | 2018-04-30 | 1 | -2/+0 |
| | | | | |||||
| * | | | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | 2018-04-22 | 1 | -2/+2 |
| | | | | |||||
| * | | | Now the inspector will show the custom resources added via plugin | MrCdK | 2018-02-25 | 1 | -0/+25 |
| | |/ |/| | |||||
| * | | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵ | Juan Linietsky | 2018-01-12 | 1 | -2/+2 |
| |/ | | | | | | of tree notification. Updated doc accordingly. | ||||
| * | Fixes #15416 - "The deleted nodes are hanging in the inspector." | Blazej Floch | 2018-01-08 | 1 | -5/+11 |
| | | |||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Merge pull request #14802 from volzhs/selection-changed | Rémi Verschelde | 2018-01-04 | 1 | -0/+10 |
| |\ | | | | | Fix "selection_changed" called twice | ||||
| | * | Fix "selection_changed" called twice | volzhs | 2017-12-18 | 1 | -0/+10 |
| | | | |||||
| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | | | | | Happy new year to the wonderful Godot community! | ||||
| * | | Properly rename scenes and resources after renaming or moving files, should ↵ | Juan Linietsky | 2017-12-26 | 1 | -0/+9 |
| |/ | | | | | | fix #13976 It's not tested, so please test. | ||||
| * | Some untranslated UI strings | Unknown | 2017-12-02 | 1 | -2/+2 |
| | | |||||
| * | ability to lock spatial nodes transform in editor | Jakub Grzesik | 2017-11-11 | 1 | -1/+1 |
| | | |||||
| * | Fix typo 'begining' to 'beginning' | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 |
| | | |||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| | | |||||
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -1/+1 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -4/+4 |
| | | |||||
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
| | | |||||
| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -2/+2 |
| | | |||||
| * | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -1/+1 |
| | | | | | Thus fixing some invalid changes that had still made it to the master branch. | ||||
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Make available more informations about editor for Tool Plugins | Jakub Grzesik | 2017-07-18 | 1 | -1/+19 |
| | | |||||
| * | Enhance scene tabs | volzhs | 2017-06-16 | 1 | -1/+6 |
| | | | | | | | | | - show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| | | |||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -277/+222 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+979 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
