| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix AnimationPlayer edited scene bug | Peter Folkins | 2018-05-13 | 1 | -1/+0 |
| | | | | | (cherry picked from commit 223f08585775ad09f7196ee408eaa0d8bef992a8) | ||||
| * | Fix broken hover/select coloring of keys in animation editor | Bernhard Liebl | 2018-04-28 | 1 | -22/+32 |
| | | | | | (cherry picked from commit 172aa6c61e27f6506f265983fc18e1f5e248efeb) | ||||
| * | AnimationPlayer: fix popups close on double click | Bernhard Liebl | 2018-04-15 | 1 | -0/+2 |
| | | | | | (cherry picked from commit 6d51b6ab429fca592505d9bdbf44130f12dd3ecc) | ||||
| * | AnimationEditor: fix time indicator offset | Poommetee Ketson | 2018-03-01 | 1 | -3/+3 |
| | | | | | (cherry picked from commit acf54f8bdc03df59433eb17a55c39391fcd0da53) | ||||
| * | Clean up some bad words from code comments | Artem Varaksa | 2018-02-22 | 1 | -1/+1 |
| | | | | | (cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b) | ||||
| * | Fix timeline track name overlapping keyframe area | Paolo Perkovic | 2018-02-19 | 1 | -1/+1 |
| | | | | | (cherry picked from commit 398f5b74e3f1d0131f28ca13dfd6d0308c40d54e) | ||||
| * | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵ | Juan Linietsky | 2018-01-12 | 1 | -2/+2 |
| | | | | | | | of tree notification. Updated doc accordingly. | ||||
| * | Merge pull request #15352 from thomaslynge/anim_drag_key_glitch | Rémi Verschelde | 2018-01-05 | 1 | -1/+1 |
| |\ | | | | | Visual glitch when dragging keyframes #15285 | ||||
| | * | Visual glitch when dragging keyframes #15285. Changed to int cast. | Thomas Lynge | 2018-01-05 | 1 | -1/+1 |
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| | * | Visual glitch when dragging keyframes #15285 | Thomas Lynge | 2018-01-05 | 1 | -1/+1 |
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| * | | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| |/ | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | 2017-12-12 | 1 | -2/+2 |
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| * | Add feature to disable animation tracks | Ray Koopa | 2017-12-09 | 1 | -4/+21 |
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| * | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | 2017-11-21 | 1 | -13/+27 |
| |\ | | | | | Allow for getting/setting "dotted" properties of objects | ||||
| | * | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | 2017-11-21 | 1 | -13/+27 |
| | | | | | | | | | Performance is around the same as using pure set() through GDScript. | ||||
| * | | Native pan and zoom for macOS | Bernhard Liebl | 2017-11-21 | 1 | -0/+12 |
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| * | | Fixed issue with animation keys that are on frame 0 being difficult to click | BenH | 2017-11-19 | 1 | -1/+1 |
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| * | | Fixed issue where some of the animation editor buttons were difficult to ↵ | BenH | 2017-11-18 | 1 | -6/+5 |
| | | | | | | | | | click, mainly the add key button. This was due to an error in the offsets | ||||
| * | | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -1/+1 |
| |/ | | | | Fixes #12973. | ||||
| * | Add ability to type easing value for key transition | Pedro J. Estébanez | 2017-10-15 | 1 | -12/+22 |
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| * | Added and improved some icons, plus some other minor visual fixes. | Daniel J. Ramirez | 2017-10-12 | 1 | -1/+1 |
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| * | Remove unecessary anchors&margins set causing bad display (sons of containers) | Gilles Roudiere | 2017-09-27 | 1 | -1/+0 |
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| * | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | 2017-09-22 | 1 | -4/+4 |
| | | | | | set_anchors_and_margins_preset(PRESET_WIDE) | ||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -23/+23 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Fixed a lot of HiDPI metrics. | Daniel J. Ramirez | 2017-09-18 | 1 | -3/+1 |
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| * | Fix set_item_icon error when starting editor | volzhs | 2017-09-18 | 1 | -4/+3 |
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| * | Improved theme generation, and other fixes | Daniel J. Ramirez | 2017-09-12 | 1 | -3/+3 |
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| * | update for icons on theme change animation editor | toger5 | 2017-09-09 | 1 | -32/+28 |
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| * | removed hardcoded colors in animation editor | toger5 | 2017-09-09 | 1 | -5/+10 |
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| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -11/+1 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -2/+2 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Added pure vector theme, with dark icons variation | Daniel J. Ramirez | 2017-08-20 | 1 | -1/+1 |
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| * | Fixes crash related to animatio editor, closes #8687 | Juan Linietsky | 2017-08-15 | 1 | -2/+2 |
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| * | Several ui improvements (mostly margins) | Daniel J. Ramirez | 2017-08-08 | 1 | -13/+14 |
| | | | | | | | Improved colors Added some missing icons | ||||
| * | Fixed slider centering when using SIZE_EXPAND_FILL. | Daniel J. Ramirez | 2017-07-18 | 1 | -0/+1 |
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| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -4/+4 |
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| * | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -15/+15 |
| | | | | | Make the naming consistent with other classes. | ||||
| * | Fix incorrect input event reference in animation_editor.cpp | Carter Anderson | 2017-05-27 | 1 | -7/+7 |
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| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -774/+772 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | 2017-05-20 | 1 | -14/+13 |
| |\ | | | | | New customizable editor theme | ||||
| | * | New customizable editor theme | volzhs | 2017-05-09 | 1 | -11/+11 |
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| | * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -8/+7 |
| | | | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | | Implemented scrolling factor for smooth trackpad scrolling | toger5 | 2017-05-07 | 1 | -2/+16 |
| |/ | | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | ||||
| * | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -7/+8 |
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| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -9/+9 |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
