| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | webp: Make it a module and unbundle libwebp thirdparty files | Rémi Verschelde | 2016-10-15 | 28 | -13916/+0 |
| | | | | | | | Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md. | ||||
| * | Modified webp source codes for godot | volzhs | 2016-07-08 | 12 | -16/+16 |
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| * | Update webp driver to 0.5.1 (upstream) | volzhs | 2016-07-08 | 21 | -788/+1578 |
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| * | -Webp include paths are broken, hacked them to work, fixes #2995 | Juan Linietsky | 2015-12-07 | 12 | -16/+16 |
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| * | -Missing files in new webp version | Juan Linietsky | 2015-12-04 | 8 | -0/+2726 |
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| * | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵ | Juan Linietsky | 2015-12-04 | 21 | -4551/+5107 |
| | | | | | | | process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster | ||||
| * | fix include paths in webp | Marqin | 2014-09-14 | 8 | -11/+11 |
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| * | Reverted to older version of WebP, newer one crashed on Android. | Juan Linietsky | 2014-02-10 | 22 | -2941/+1608 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 22 | -0/+11177 |
