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* webp: Make it a module and unbundle libwebp thirdparty filesRémi Verschelde2016-10-15153-58857/+0
| | | | | | Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md.
* Modified webp source codes for godotvolzhs2016-07-0838-57/+70
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* Update webp driver to 0.5.1 (upstream)volzhs2016-07-0893-2890/+5305
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-22/+56
| | | Also removes a couple wrong Godot headers from third-party source files.
* Add missing license information (WebP)Roberto2016-06-063-0/+79
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* Update copyright to 2016 in headersGeorge Marques2016-01-012-2/+2
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* testing patch for aligned reads by webp in javascriptAriel Manzur2015-12-222-0/+16
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* -Webp include paths are broken, hacked them to work, fixes #2995Juan Linietsky2015-12-0739-57/+57
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* -Missing files in new webp versionJuan Linietsky2015-12-0468-0/+22829
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* -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky2015-12-0480-11931/+15393
| | | | | | process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-1/+0
| | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* Fix android build scriptmasoud bh2015-09-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | some fixes for android build script. remove armv6,x86 options and add "android_arch" option for select compiler architecture (armv7,armv6,x86)(default armv7). add architecture suffix for output files and you can compile for several architecture simultaneously. example: libgodot.android.opt.debug.armv7.so libgodot.android.opt.debug.armv7.neon.so libgodot.android.opt.debug.armv6.so libgodot.android.opt.debug.x86.so now we can enable/disable neon on armv7 with "android_neon" option (default enable). add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86 (default x86-4.8). change inputs model for "ndk_platform" option (default android-15). fix armv7 ccflags. with this patch, must put libgodot_android.so file in specific architecture folder: armv7 (default): <android-java>/libs/armeabi-v7a/ armv6: <android-java>/libs/armeabi/ x86: <android-java>/libs/x86/
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-032-1/+2
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* fix include paths in webpMarqin2014-09-1423-27/+27
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* Fixed build issue on linux (missing webp include path).rrockru2014-02-144-7/+7
| | | | Tested on ArchLinux.
* Reverted to older version of WebP, newer one crashed on Android.Juan Linietsky2014-02-1092-9993/+5251
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0994-0/+34751