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path: root/drivers/rtaudio/RtAudio.cpp (follow)
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* rtaudio: Split thirdparty filesRémi Verschelde2016-10-151-10232/+0
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* RtAudio: Update to upstream version 4.1.2Rémi Verschelde2016-07-231-37/+37
| | | | | | | | | | | | | | | | | | | The only differences we have with the upstream tarball are marked with `// -GODOT-` comments for clarity. The changes we currently have are just some defines for cross-platform configuration, and could likely be moved to the SCons buildsystem (ideally in a sub-environment to avoid having RtAudio-specific defines pollute the whole build log). One change for WinRT was not kept, if it is needed it should ideally be integrated upstream: ``` #if defined(__WINDOWS_DS__) || defined(__WINDOWS_ASIO__) || defined(__WINDOWS_WASAPI__) -#ifdef WINRT_ENABLED - #define MUTEX_INITIALIZE(A) InitializeCriticalSectionEx(A, 0, 0) -#else #define MUTEX_INITIALIZE(A) InitializeCriticalSection(A) -#endif ```
* Remove unnecessary null pointer checksEmmanuel Leblond2016-01-041-4/+2
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* newline fixesreduz2015-10-081-10234/+10234
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* update rtaudio to latest versionyg2f2015-05-061-133/+225
| | | | update rtaudio from latest version availbale on github
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-7893/+10142
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+7893