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* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-052-0/+2
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-012-4/+4
| | | | Happy new year to the wonderful Godot community!
* Fix crash when no audio driver is availableMarcelo Fernandez2017-09-131-1/+1
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* Corrections to audio buffer size calculationsMarcelo Fernandez2017-09-011-7/+6
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* Merge pull request #10683 from marcelofg55/rtaudio_buffer_fixRémi Verschelde2017-08-281-54/+19
|\ | | | | Fix RtAudio driver buffer_size incorrect calculation
| * Fix RtAudio driver buffer_size incorrect calculationMarcelo Fernandez2017-08-271-54/+19
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* | Added new WASAPI driver for WindowsMarcelo Fernandez2017-08-271-0/+1
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* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-272-2/+2
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* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-1/+1
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* Fix double finalisation of audio driversMarcelo Fernandez2017-08-021-5/+15
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* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-082-0/+2
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-052-60/+48
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-162-17/+18
| | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-5/+5
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Fix for the huge audio latency of the SamplePlayer (>200 ms)lonesurvivor2017-01-051-35/+59
| | | | | | | - fixes PulseAudio, ALSA and RtAudio driver - cleans up the driver files for better readability (mostly whitespace-related stuff) - makes ALSA and Pulseaudio actually use the global setting "audio/mix_rate" for the sample rate instead of a fixed value (RtAudio did this already)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-012-2/+2
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-1/+1
| | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
| | | | Also switch existing shebangs to "better" /usr/bin/env python.
* rtaudio: Split thirdparty filesRémi Verschelde2016-10-155-11418/+20
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* RtAudio: Update to upstream version 4.1.2Rémi Verschelde2016-07-233-129/+63
| | | | | | | | | | | | | | | | | | | The only differences we have with the upstream tarball are marked with `// -GODOT-` comments for clarity. The changes we currently have are just some defines for cross-platform configuration, and could likely be moved to the SCons buildsystem (ideally in a sub-environment to avoid having RtAudio-specific defines pollute the whole build log). One change for WinRT was not kept, if it is needed it should ideally be integrated upstream: ``` #if defined(__WINDOWS_DS__) || defined(__WINDOWS_ASIO__) || defined(__WINDOWS_WASAPI__) -#ifdef WINRT_ENABLED - #define MUTEX_INITIALIZE(A) InitializeCriticalSectionEx(A, 0, 0) -#else #define MUTEX_INITIALIZE(A) InitializeCriticalSection(A) -#endif ```
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-22/+56
| | | Also removes a couple wrong Godot headers from third-party source files.
* RtAudio: proper under/overflow warningJ08nY2016-06-081-2/+8
| | | | fix #5102
* Remove unnecessary null pointer checksEmmanuel Leblond2016-01-041-4/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-012-2/+2
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* newline fixesreduz2015-10-081-10234/+10234
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* update rtaudio to latest versionyg2f2015-05-062-134/+227
| | | | update rtaudio from latest version availbale on github
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-153-7949/+10401
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-096-0/+9178